EVE Online feeds

  • Patch Notes - Version 22.01

    20. June 2024 13:00


    Greetings,

    The following page will list patch notes for all updates within this release (Version 22.01). We invite you to join the player discussion about the content of this release on EVE Online forums:

    Initial Release Date: 2024-06-11 Last update: 2024-06-20

    🤝 - Indicates a change inspired by the player's feedback or suggestions.

    Patch Notes For 2024-06-20.1

    Features & Changes:

    Homefront Operations:

    Three new Homefront Operations sites have begun appearing throughout empire-owned High Security systems. Like existing Homefront Operations, these sites will primarily be found near trade hubs and Career Agent systems.

    Unlike existing Homefront Operations, these sites will only permit standard T1 Destroyers and T1 Frigates. Their rewards are also optimized towards a smaller fleet of 3 pilots.

    Traffic Stop

    • Smugglers disguised as legitimate transports are using this location to hide the trafficking of Contraband Data. Scan the cargo holds of vessels on site to identify the smugglers and destroy them before they dock without disturbing innocent civilians.

    Stabilize Rift

    • Sleepers are attempting to collapse an Abyssal rift we have been ordered to keep open. Drain the capacitors of their Destabilizing Arrays to foil their plans.

    Salvage Research

    • Ashes of Turnur extremists have attacked a research facility. Salvage wreckage to secure Encrypted ‘Istina’ Data before the site's reactor explodes and they are lost forever.

    SKIN Selling in Paragon Hub:

    Players can now sell the SKINs they create in the Paragon Hub through the Collection.

    Selling Options

    • Players can set both the price and the currency (PLEX or ISK) for their SKINs.

    • A brokerage fee, always charged in ISK, is required to list a SKIN for sale. This fee is based on the selected listing duration, in line with current Marketplace standards.

    • Pricing can only be set in whole numbers and must be greater than 0.

    • Brokerage fees are displayed to the player based on the chosen listing duration.

    • Required skills must be met to list SKINs on the storefront.

    Taxation

    • Sales are taxed in the currency chosen (PLEX or ISK).

    • Taxes are rounded up to the nearest whole number.

    Listing Duration

    • Players can choose from various listing durations:

    • 1 Day

    • 3 Days

    • 1 Week

    • 2 Weeks

    • 1 Month

    • 3 Months

    Get ready to expand your in-game business by selling your unique SKINs and managing your listings directly in the Paragon Hub!

    🤝 The Ship SKINR is located in a new folder - Paragon Services in the NEOCOM. But we are sure you will want to put a shortcut to it in the main NEOCOM Bar!

    Sovereignty:

    • The planned date for allowing Sovereignty Hubs to transition to the new system, and for new Sov Hubs deployed to be operating in the new system, has been delayed 1 week from June 20th to June 27th. We outline why we're delaying it here.

    • Blueprints for old “defunct/deprecated” sov upgrades can be manufactured once again to make sure there are still enough old upgrades around with this small delay.

      • Research/Copying and buying new blueprints is still disabled

      • the planned date for manufacturing to be disabled again is June 27th.

    Ships:

    • The Infrastructure Hold can now contain Command Centers.

    • Standup Fighters are now able to be stored in the Infrastructure Hold again.

    Defect Fixes:

    Agency:

    • Fixed an issue where search results could show systems with 0 available sites in some Agency pages.

    AIR Opportunities:

    • Non-item rewards will now be claimed after pressing the ‘Claim All’ button in the ‘Rewards’ tab of the AIR Opportunities even if there are item rewards that are not claimed because of no redeeming location being selected in the process.

    Gameplay:

    • Sequence Binder welcome package can now be moved between inventories.

    • Sequencing skills group is now shown in the Market.

    • Fixed an issue where if a Metenox Moon Drill was transferred between corporations then the moon material bay would not show the old materials that belonged to the old corporation owner, and it would mine there until downtime.

    PvE:

    • Fixed players being decloaked by an invisible object in C5 & C6 sites.

    Ship Tree:

    • Alpha capsuleers with trained Omega skills will now be able to see them as yellow-colored tiles in the Ship Tree.

    User Interface:

    • Fixed an issue where limited design elements appeared as deselected in the Ship SKIN design editor after running a sequencing job for it.

    • Fixed various UI overlaps on smaller window sizes in the Ship SKINR.

    • Fixed an issue where the UI remained visible under custom SKIN designs after activating a SKIN license.

    • Fixed an issue where the Hull Type filter didn't reset correctly when navigating away from the Paragon Hub tab in the Ship SKINR.

    • Fixed an issue where an Expert Systems' ‘View in Store' button was slightly cropped in the Requirements tab of a ship’s Information window.

    • Fixed an issue where progress bars in Info Panel objectives could be missing their displayed current/goal value when no progress had been made.

    • Fixed an issue where item icons would be missing when dragging items from the Redeem Items queue on the character selection screen.


    Patch Notes For 2024-06-14.1

    Features & Changes:

    Miscellaneous:

    • Equinox DLI Day 6 Alpha reward has been updated to Basic Cerebral Accelerator.

    Missions & NPCs:

    • Adjusted the Force field in the Infested/Shielded Starbase escalation to have less regeneration so Dreadnoughts with less optimal fittings can kill it.

      • Shield Hitpoints: 300,000 → 400,000.

      • Shield Regeneration Time: 60s → 120s.

      • Peak Shield Regeneration: 12,500 HP per second → 8,333 HP per second.

    Defect Fixes:

    User Interface:

    • Fixed an issue causing the search panel in the ‘Find New Corporation’ tab to become unusable after searching once.

    • Fixed an issue that blocked players in structures from boarding Omega ships unlocked by Expert Systems.


    Patch Notes For 2024-06-13.1

    Features & Changes:

    Missions & NPCs:

    • Adjusted the Infested/Shielded starbase escalation’s Forcefield and Control Tower Signature Radius from 1000m to 32000m so that all capital weapons (Such as T2 XL Torpedo’s and close-range heavy fighters will now be able to apply full damage).

    Science & Industry:

    • Blueprints for the Metenox Moon Drill are now available in all Upwell Consortium Member Corporations for 6 billion ISK.

    • Metenox Moon Drills can now be bought and sold on the market.

    • Skyhook Blueprints now get benefits for manufacturing from engineering complex structure rigs that provide bonuses to structures, such as the Standup XL Set Structure and Component Manufacturing Efficiency I rig.

    Ships:

    🤝 Further tweaks based on player feedback.

    • Carriers:

      • Conduit jump fuel cost per LY reduced from 21,000 to 3,000.

    • Squall:

      • Powergrid Output increased from 215 to 250.

    • Deluge:

      • Powergrid Output increased from 180 to 190.

    • Torrent:

      • Powergrid Output increased from 230 to 265.

    Defect Fixes:

    Corporation Window:

    • Bulletins now show in the Corporation Window for all members of the corporation.

    Gameplay:

    • Standup Fighters will now function again.

    • As a side effect of rolling back a change, Standup Fighters can no longer be included in the Infrastructure Hold, we’re working on getting a fix for this in the coming week.

    Graphics:

    • Fixed icons for Metenox Moon Drill and Avalanche wrecks.

    Homefront Operations:

    • Homefront Operation sites will now periodically check if the current owner is within the combat area and reassign ownership if not.

    New Player Experience:

    • Added missing highlights and blinks.

    User Interface:

    • Fixed an issue where the filters for Power and Workforce in the Colony Resources section of the Agency did not work.

    • The input fields for Power and Workforce filters in the Colony Resources section of the Agency have been made larger so that four digit numbers can now be easily read.

    • The SKINR Collection will now load all design components correctly in languages that use non-ASCII characters (ie. Chinese, Japanese, Korean, and Russian).

    • The PLEX icon in the SKINR Studio is no longer overlapped by the price text.

    • The SKIN Name text in the SKINR Studio is no longer cut off at various UI scaling settings.

    • Opening the Design Components page in the Market will no longer cause an FPS drop.

    • Fixed an issue preventing inventories from loading in stations/structures with Asset Safety containers.

    • Fixed incorrect padding between items in inventory windows.


    Patch Notes For 2024-06-12.1

    Features & Changes:

    Air Daily Goals & Reward Track:

    • When clicking on a milestone in the Air Opportunities window the players will be sent to AIR Daily Goals page.

    Insurgencies:

    • Counter-Insurgency Sentry Guns have had a 30 day decay timer added to them, so they will now disappear after 30 days from being deployed. Existing ones will also disappear after 30 days from now if they aren’t destroyed by players.

    Login Rewards:

    • Until June 20th a special set of Expansion login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

    Market:

    • The new navy fighters will now appear in the faction and storyline drop down section for the market.

    Science & Industry:

    • Reduced the amount of Serpentis Modified Capital Microprocessors from 1,500 to 75 for the Vendetta.

    • Magmatic Gas has had it’s volume adjusted from 1.5m3 to 0.1m3.

    Ships:

    The Upwell Haulers were a little too strong if they were fit for max tank (ignoring the missile bonus completely), so we’re rebalancing them by bringing their powergrid and CPU requirements closer to existing ships in their class, and giving them a huge fitting reduction bonus to medium missile launchers.

    • Added a new role bonus to the Squall, Deluge and Torrent: 90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements.

    • Squall

      • Powergrid Reduced from 400 to 215

      • CPU Increased from 380 to 395

      • Base price adjusted so it no longer insures for more than the build cost.

    • Deluge

      • Powergrid Reduced from 430 to 180

      • CPU Reduced from 400 to 300

      • Agility increased from 0.51x to 0.59x

    • Torrent

      • Powergrid Reduced from 460 to 230

      • CPU Reduced from 420 to 305

    • It is now possible to put Standup Fighters, Upwell Structure ammo and bombs inside the infrastructure hold of the Upwell Hauling ships (Squall, Deluge, Torrent and Avalanche)

    • It is now possible to scoop deployables and structures directly to the infrastructure hold of the Upwell Hauling ships.

    Structures & Deployables:

    • The Maximum deployment range for upwell structures around Sovereignty Hubs has been increased from 1,000km to 10,000km.

    User Interface:

    • Added a ‘Create Skill Plan’ button to the Confirm Skill Purchase window that pops up after clicking the new ‘Buy and train’ button for required skills.

    Defect Fixes:

    Air Daily Goals & Reward Track:

    • The glow around Omega rewards is now in sync after hovering the icons in the Daily Goals tab for Alpha players.

    • The Reward Track and / or Daily Goals are now showing up when first opening the Air Opportunities Homepage.

    • Claim All button is now visible in the Daily Goals Reward Track page after completing one Daily Goal.

    • Claim All button no longer reappears after being used.

    • The Reward Track’s milestone for SP is now showing correct information.

    Audio:

    • SFX for the Metenox Moon Drill now triggers and loops properly.

    Corporation Projects:

    • Corporation Window no longer displays duplicated Offices in “My Corporation”.

    Gameplay:

    • Long-Range Heavy Fighters can now use their Micro Jump Drive ability again.

    • Mobile Micro Jump Units are functional again.

    Graphics:

    • Molok material maps have been intentionally adjusted (less metallic veins on the ship).

    • Some ships now have 3 customization slots in the SKINR instead of 4:

      • Triglavian ships

      • Bane

      • Rhea

      • Charon

    • Pattern settings are now carried over when selecting a new hull within the SKINR (mirroring, pattern display toggle).

    • Structure SKIN is now displayed correctly in the fitting window.

    • Alphabetical filtering in the SKINR is no longer case sensitive.

    • Quantity of activated and unactivated SKINs is now updated after activating a SKIN from the SKINR Collection.

    • Temporary SKIN license is no longer active on boarded ship after expiring.

    • Sequencing in Progress count now updates correctly after starting a sequencing job in the SKINR Studio.

    • Sequencing max jobs count now updates immediately in regards to skill levels.

    • 3D ship preview in SKINR resets to active ship after using “Complete Now” on sequence job.

    • Pattern display toggle updates correctly for 3 slot ship configurations in the SKINR Studio.

    • Create New Design resets to active ship after viewing a design for another hull.

    • SKIN icon cards no longer appear with black background as it did for some.

    • Activating a SKIN license from the Collection no longer reloads the entire Collection.

    • Fitting Window Personalization tab optimized to load quicker when loading custom SKINs.

    • Correct description added for the Batch Sequencing skill in the Show Info window.

    • Correct highlighting appears on stack of unactivated SKIN licenses when a copy was previously activated from the stack.

    • Limited Metallic Nanocoatings are referred to correctly in Show Info window.

    • SKINR instantly updates with account clone state changes.

    • There is now indication in the SKINR Collection when one SKIN license is activated from a stack of multiple licenses.

    • Expandable panels no longer overlap Customization Slot and Back button in SKINR Studio on smaller window sizes.

    • Studio page optimizations to handle situations after many Sequencing in Progress jobs are running and interacting with UI.

    • Ambient traffic no longer appears outside of an unanchored Skyhook.

    • Fixed an imbalance in the beam brightness on the Skyhook's lower platform.

    • Cleaned up floating lights and z-fighting on the Skyhook wreck.

    • Restored missing decals on the Cyno Beacon.

    • Metenox Moon Drill now has collision.

    • Mining beam no longer disappears when warping away from Metenox Moon Drill and returning.

    • Fixed clipping issues and floating lights on Metenox Moon Drill.

    Ship Tree:

    • The Ship Tree’s ship group icon tooltips will now work correctly when the required skill(s) is only trained with Expert Systems.

    • The Neocom Ship Tree icon will no longer start to blink again after viewing a ship unlock in the Ship Tree’s ‘New Unlocks’ section.

    User Interface:

    • The Agency page for Colony Resources will now show results when opening for the first time and after pressing the ‘Reset All’ button. Also, the sorting of the results is now correct when using the filters.

    • Fixed an issue that prevented the Show Info window for stars to show correctly.

    • Faction names are no longer bleeding out of their Ship Tree info box on some UI Scaling settings.

    • The ‘Add all skills to Skill queue’ button now correctly does not appear after completing the ‘Buy and train’ flow in the Mastery tab of a ship’s Information window.

    • Packaged items now display their correct volume per unit in the on-hover tooltip and elsewhere.


    Patch Notes For 2024-06-11.1

    The Equinox expansion is out!

    Full overview of the contents of the expansion can be found here: Equinox Expansion Notes!

    Additionally, for those interested in seeing the values for Power, Workforce and Reagents for all the nullsec systems in New Eden + SOV upgrade costs, you can download a spreadsheet with all that juicy info here: Equinox System Resource Data!

    Features & Changes:

    NES:

    • FREE 7 Days Omega is back until 20 June.

    • 🤝 Added Mining Drone Operation III skill to Mining Barge Operations Expert System.

    Defect Fixes:

    Gameplay:

    • The Triglavian Encryption Methods skillbook was incorrectly giving a 1/30 bonus per level to invention success chance, rather than 1/40 like all other Encryption Method skillbooks. This has been corrected.

      • The result is that all triglavian tech II ships and modules will now have slightly lower invention success chances.

    • Hornet EC-300’s will now appear as being unlocked by Electronic Warfare level IV when looking at the Electronic Warfare skill show info window.

    Homefront Operations:

    • Logistics NPCs within Abyssal Artifact Recovery sites will no longer become inactive after their initial spawn.

    • Info Panel objectives will now appear correctly if the character is already within a site on log-in.

    • Prevented some environmental objects within Metaliminal Mining sites from appearing within the wrong weather type.

    • Fixed a rare issue causing some Metaliminal Mining sites to appear without an asteroid present.

    • Fixed a rare issue that could cause the Drifter Battleship to appear when first entering an Abyssal Artifact Recovery site.

    • Triglavian Battleships within Abyssal Artifact Recovery sites now use correct turret duration and HP values.

  • Equinox Expands: A New Update

    20. June 2024 13:00


    Sovereign capsuleers, 

    It’s been nine days since Equinox launched, and you have certainly been busy! SKINdustrialists have been traveling far and wide to find SKINR components in space to craft thousands of amazing designs, while the new Upwell industrial ships have been snagging kills left and right, as well as doing their fair share of exploding. Over in nullsec, orbital skyhooks are stocking up on superionic ice and magmatic gas, and Metenox moon drills are busy harvesting. 

    As part of the phased rollout of Equinox, IRIS has announced that the Paragon Hub will now allow the sale of player-created SKINs, three Homefront Operations have been added, tailored toward smaller groups, and there is an important announcement regarding the transition to the new sovereignty system. 

    Unleash your creativity with SKINR

    Capsuleers, your wait is over! The Paragon Hub is now fully open, allowing you to trade your SKIN masterpieces, created through . Buy, sell, and showcase your unique ship SKINs, enhancing the personalization of your fleets, make massive profits from your artistic talents, and start building your design empire. Paragon is thrilled to support capsuleers in expressing their individuality and creativity. 

    skinr

    In an official statement, Paragon’s cybernetic liaison, IRIS, emphasized the importance of this new platform: “We are on a journey to help our capsuleer partners be more. By expanding the Paragon Hub, we are providing a unique opportunity for creativity and community engagement.”  

    In celebration of the launch of SKIN trading in the Paragon Hub, several EVE developers have crafted exclusive SKINs using SKINR. These one-of-a-kind creations will be sold in the Paragon Hub, with all proceeds (and associated fees) being donated to Art Without Borders, an Icelandic charity focused on the visibility of artists with disabilities. This is a unique opportunity to own a piece of EVE history and contribute to a worthy cause. Keep an eye on the Paragon Hub as of today for these rare finds and make sure to check back frequently to see the latest offerings from talented capsuleers. 

    Promote your designs on social media using the hashtag #SKINRShowdown and inspire others with your creativity. Paragon and IRIS are here to support you in making a name for yourself as a SKIN design powerhouse in New Eden. The SKINR journey will continue with exciting updates and upgrades in upcoming releases and expansions, with plans already in place to add the ability to share designs, more group-focused features, as well as new design elements and more. 

    Transition to the new sovereignty system

    The Equinox expansion introduces new Upwell structures and customization opportunities: the sovereignty hub, sovereignty upgrades, the orbital skyhook, and the Metenox moon drill. These structures harvest and make use of a whole new set of resources to New Eden. These resources redefine what makes a system or constellation valuable, adding unprecedented topology to sovereign nullsec space.

    sov-hub

    Originally, the transition to this new system of sovereignty was due to start today on 20 June, however the start of the sovereignty transition is now being delayed until 27 June. This decision has not been taken lightly, and there is great appreciation for the impact that these changes will have. By listening to your feedback, discussions, and communicating extensively with the CSM, there are a few small changes that will be made in order to bring this new system more in line with how it was intended to be. 

    Next week you will get a full rundown of all the iterations being made, along with a breakdown of the new upgrades and what you can expect from each one. Giving you the right toolset to empower you to write your stories is the absolute priority. Thank you for your patience and understanding. 

    Small fleets, huge impact

    In response to player feedback, three new Homefront Operations sites have been introduced, specifically tailored for groups of three players and set in highsec space. This change addresses the difficulty many capsuleers faced in consistently meeting the five-player requirement, allowing smaller teams to engage in these operations. 

    The new operations include Stabilize Rift, Salvage Research, and Traffic Stop. In Stabilize Rift, capsuleers will navigate a site filled with fully charged Destabilizing Arrays that must be drained using energy neutralizers. The objective is to reduce all batteries to below 20% charge simultaneously, all while managing enemy NPCs that attempt to recharge them. Salvage Research involves securing encrypted data from wreckage before the site’s reactor explodes. In Traffic Stop, capsuleers must use cargo scanners to identify NPCs smuggling Contraband Data and destroy them before they dock, while ensuring that no more than three civilians are harmed, otherwise the operation will be terminated 

    Only Tech I frigates and standard Tech I destroyers are permitted to enter these sites and the first pilot to activate the acceleration gate claims ownership, forcing others outside their fleet to face a suspect timer when activating the gate.  

    Celebrate Solstice

    In addition to the reinvigoration of nullsec, and continuing with the new upgrades, planetside combat zones are more action-packed and dangerous than ever. The Solstice event for EVE Vanguard runs from 12:00 UTC on 20 June to 12:00 UTC on 1 July, bringing the biggest update yet, including a stunning yet hazardous new map to conquer, new activities, objectives, and cool gadgets, in addition to gun SKINs, and much more. There has never been a more exciting time to jump into the in-development sandbox FPS. 

    Solstice meta

    Merch Store SKIN giveaway

    Upwell has introduced the new Equinox suite, ushering in a new era for nullsec, and celebrations are in order. For a limited time only, every purchase from the EVE Merch Store will come with a free Epithal Upwell Planetary Extraction SKIN. This offer is valid until 12 JULY. Head to the Merch Store today, stock up on amazing EVE swag, and get a free SKIN to show off in New Eden. 

    Equinox Merch - SKIN giveaway

    Shape space in your image

    Jump into the action now! Visit the Paragon Hub to explore and trade SKINs and prepare your territories for the sovereignty transition. Seize the dream of a more colorful New Eden and seize control of a reinvigorated nullsec. 

    Warp to New Eden

  • Solstice Begins Tomorrow

    19. June 2024 02:00


  • Limited Time Offer: Up to 20% Off Omega

    18. June 2024 14:00


  • Massive update to EVE Vanguard

    13. June 2024 18:00


    Attention Vanguard, 

    Since December, legions of Founders have gone boots-on-the-ground during First Strike playtests and have been instrumental in informing many of the improvements and additions that are coming in the upcoming Solstice event. This marks the biggest update yet to EVE Vanguard and will help propel the development of the ultimate sandbox FPS within the EVE universe forward. 

    Seize Your Chance to Join the Vanguard

    The Solstice event is an amazing opportunity to experience massive updates to EVE Vanguard and shape the future of ground combat in New Eden. From 12:00 UTC on 20 June to 12:00 UTC on 1 July you can descend on a new planet, participate in new industry-focused activities, try out some new gadgets, configure your weapons, and much more as you contribute to the evolution of EVE Vanguard.  

    image-(8)

    Epic Updates

    A highlight of the massive updates for EVE Vanguard introduced in the Solstice event is the new map, which offers an immersive and stunning, yet hazardous battlefield. This map features unique flora that adds to the exotic atmosphere, as well as polluted waters that present new environmental challenges. Added verticality and more close quarter combat brings a new and different experience for new and returning warclones. You'll encounter mysterious wreckage, possible remnants of an old facility, providing intriguing exploration opportunities. Navigating the cliffs will test your agility and tactical planning, while the Skyhook connects the ground combat to space, creating a seamless link between EVE Vanguard and EVE Online. 

    make-your-mark

    Another huge addition is adaptive weaponry, allowing you to customize your arsenal with various chipsets. You can mix and match these chipsets to create unique configurations for your weapons, and switch between these modes during gameplay sessions. Additionally, session-to-session persistence has been added, enabling you to take items with you upon extraction. This includes chipsets, which can be used to modify your weapons and be brought back in subsequent deployments, and other items which will be converted to credits. 

    vanguard-weapon-modes

    The Solstice event will feature new industry focused activities and objectives offering new ways to test your valor, as well as cool new gadgets to deepen your planetside experience.   

    Secured salvage sites – massive loot deposits protected by shield barriers that you must hack through.  

    Mining rights – an open contract that will have you discovering anchor points around naturally occurring resources on the map, calling down a mining vehicle once activated. 

    mining-tether (2)

    You can use your handheld mining laser to break into escape pods jettisoned around the map for valuable loot.

    Proximity mines, a motion scanner, and more gadgets will help you complete activities and contracts.  

    pod-laser

    Lastly, new weapon SKINs are being introduced, providing a powerful Minmatar look for the default weapon, inspired by Vanguard’s predecessor shooter, DUST 514, as well as special SKINs for participants of previous events, themed around the ongoing struggle between corruption and suppression in New Eden.  

    CORE 80 - Vanguard Gun -Screenshot NoCopy 1920x1080

    Everyone who participated in the First Strike December event will receive the Arkombine gun SKIN, which is a nod to the ongoing pirate uprisings happening in New Eden now, as well as a reference to the legions of DUST mercenaries who defected and joined the Arkombine pirate organization, years ago. 

    Arkombine Gun - Vanguard Gun - Screenshot NoCopy 1920x1080

    Those who finished at least four out of six basic event challenges over the course of the First Strike monthly playtests will get the EDENCOM SKIN, representing the authorities fighting for suppression around the cluster.  

    EDENCOM SKIN - Vanguard Gun -Screenshot NoCopy 1920x1080

    Building Vanguard Together - One Step at a Time

    The community has played a crucial role in shaping EVE Vanguard. Thanks to feedback from our Founders, several significant improvements have been made, including an increased amount of loot available in crates dropped upon death, ensuring more valuable items for you to claim. Once these crates are empty, they will now despawn to keep the battlefield clean. The visibility of loot crates has also been enhanced, making them easier to spot during intense combat situations.  

    Key bindings can now be remapped, and custom key bindings will be retained between sessions, so you can set it to suit your personal style. Menus and user interfaces have seen significant enhancements, offering a smoother and more intuitive experience. Camera movements have been refined for better gameplay immersion, and you can now sprint directly from a crouching start, improving your mobility and tactical options on the field.

    Join the Vanguard

    The Solstice event is an exclusive opportunity to be an integral part of building the ultimate shooter experience within the EVE Universe. By participating in this playtest, you not only get to try an early build of EVE Vanguard, provide valuable feedback, and earn a wealth of rewards for your participation, but you have the chance to shape the game from the ground level, making your mark in the ongoing development process. Rewards are tied to achievements and in-game activities, so your dedication and skills will be well-compensated. Vanguard who participate in the Solstice event have the chance to earn amazing rewards including:  

    Algos Arkombine Arisen SKIN for Vanguard who harvest 80 units of reactive alloy and craft 900 units of energy ammo. 

    Algos-Arkombine Arisen skin - Vanguard reward -Screenshot 1920x1080

    Exequror Navy Issue Arkombine Arisen SKIN for Vanguard who get 25 kills with each firing mode: semi-auto, burst fire and full auto firing. 

    Exequror Arkombine Arisen SKIN - Vanguard reward -Ship-Screenshot 1920x1080

    Up to 3,000 PLEX for Vanguard who reach the top 10 leaderboard for the highest number of deployments with chipsets banked or extracted, and at least one completed contract. 

    Leaderboard Rank

    PLEX Reward

    1

    3,000

    2

    2,000

    3

    1,500

    4-5

    1,000

    6-10

    500

    In addition, everyone who plays for at least one hour with at least one deployment will receive a Solstice gun SKIN at a later date. More details about this skin will be revealed via the new Vanguard Discord server.

    Your efforts on the combat zone will not go unnoticed, and these rewards will serve as a testament to your bravery and skill. 

    How to Participate

    The Solstice event is open to all Omega players, and now is the perfect time to upgrade if you haven’t already. Until 20 June, you can claim a free 7-day Omega offer as a part of the celebrations for the Equinox expansion. If you want to use that offer to join Solstice, you must claim it no later than 20 June. After that, until 1 July, you can purchase the Warclone Omega Bundle to receive 14 days of Omega along with exclusive SKINs for the Barghest Arkombine Arisen and Moros Navy Issue Arkombine Arisen. Please note that the 7-day Omega is activated at the time you claim the offer, so players wishing to utilise all 7 days of the free Omega game time for EVE Vanguard should claim the offer on the 20 June and not before.

    In order to claim either of these offers, you will first need to set up an EVE account. For more information on how to get set up and how to get access you can visit this guide. As an Omega clone, all you have to do is install EVE Vanguard on 19 June, and you’ll be ready for the battlefield as soon as the Solstice event kicks off.

    7 day free omega - No copy - 1920x1080

    Stay Tuned

    Stay up to date on all the latest information about EVE Vanguard and the Solstice event through upcoming live streams. Join the developer stream at 14:00 on Thursday 20 June for a deep dive into the Solstice event and the new additions to EVE Vanguard. The Live2Feet stream at 14:00 UTC on Friday 21 June will showcase all the new updates in action, so don’t miss that. Lastly make sure to join the new Vanguard Discord server for a live Q&A session at 14:00 UTC on Thursday 27 June.

    Join the new Vanguard Discord server to get direct access to developers, details about upcoming events, and the continuing chance to impact and shape the direction for EVE Vanguard.

    JOIN SOLSTICE

  • Equinox Sale: PLEX for Less

    13. June 2024 13:15


    Creative capsuleers,

    The Equinox expansion is out now, with a plethora of new opportunities for wealth accumulation, power consolidation, and the shaping of sovereign space. For a limited time, capsuleers can save up to a whopping 30% on PLEX packages – that’s the deepest PLEX discount ever! You can spend your PLEX to create and sequence amazing SKINs for your fleet or organizations in the SKINR tool, or to make purchases in the NES or the new Paragon Hub.

    From now until 23:59 UTC on 19 June you can get these amazing deals in the store:

    • 1,000 PLEX - 25% discount

    • 1,500 PLEX - 25% discount

    • 3,000 PLEX - 28% discount

    • 6,000 PLEX - 28% discount

    • 12,000 PLEX - 30% discount

    • 20,000 PLEX - 30% discount

    Now is the chance to start your design empire, shape sovereign space to your image, or simply build your war chest, with your new cache of PLEX. Make sure you take advantage of these amazing discounts before it’s too late.

    SAVE NOW

  • The Equinox Expansion is Now Live

    11. June 2024 13:00


  • Save Big on Equinox Era Pack

    10. June 2024 13:00


    Greetings capsuleer,

    The Equinox expansion is out now, ushering in a new era of control, creativity, and more colorful warfare than ever before. The introduction of SKINR for ships brings a new hue to New Eden, new Upwell structures and ships provide the opportunity to shape space to your image, and new goals and corp projects promise more action than ever before.

    To make the most of the new tools, a new pack is now on offer on Steam and in the EVE Store. It includes 14 days Omega, 50 PLEX, one Standard “Boost” Cerebral Accelerator, one Core Ship Operations Expert System, and some limited design elements for the new SKINR for ships. This pack is only available until 20 June, so act fast!

    The Equinox Era pack contains:

    • 14 days Omega time

    • 50 PLEX

    • 1 Standard “Boost” Cerebral Accelerator

    • 1 Core Ship Operation Expert System

    • 6 Limited Nanocoatings

      • Azure Skies (gloss) - Steam

      • Electric Dreams (matte) – EVE Store

    • 3 Limited Metallic

      • Silver Rose Metallic - Steam

      • Sefrim Gold – EVE Store

    • 3 Limited Pattern

      • Data Fragmentation – Steam & EVE Store

    Don’t miss your chance to hit the Equinox Era at warp speed with this amazing deal.

    SAVE NOW