Competitive capsuleers,
PvP Fest 2026 is coming! From downtime (11:00 UTC) on 9 February to downtime on 17 February, pilots across New Eden can engage in 1v1 battles with a twist.
It’s February. A time of year where special connections are sought and found, leaps of faith are taken into the unknown, people look at others and engage them. In brutal PvP, obviously.
Killing is just a means of communication, after all, and while the best ship in EVE might be friendship, you know what’s a close second?
Championship!
This event gives you an opportunity to flex your PvP muscles in a new and fun way. The goal is to score as many kills as you can, provided they fulfill the following criteria:
Solo: Defined with the same consistency as zKillboard – scoring a solo kill (with NPCs or sentry guns on the killmail is acceptable.)
Uniquely Piloted: Meaning that if you kill “player A” in a ship once, more kills against Player A will not count as additional kills.
Individual Ship Kills: Meaning that destroying a specific ship type in a given area of space counts once toward your kill count. For example, if you destroy a Rifter in lowsec, more Rifters in lowsec won’t count. However, if you destroy a Rifter in a different area, such as nullsec, that does count as a new kill. The same applies to all ship types across different areas of space.
Each kill is counted the same way. Meaning a shuttle and a freighter count as 1 kill each.

Speaking of leaderboards, there are two different ones:
Overall leaderboard: featuring the top 100 pilots in all of New Eden, based on their total accumulated kills.
Local leaderboards: featuring the top 20 pilots in each area of space, as listed above.
Overall Leaderboard:
Finishing position | PLEX Prize |
|---|---|
1 | 12,000 |
2 | 8,000 |
3 | 6,000 |
4-10 | 3,000 (each) |
11-50 | 1,000 (each) |
51-100 | 500 (each) |
Local leaderboards (one each for highsec, lowsec, nullsec, wormholes, and Pochven)
Finishing position | PLEX Prize |
|---|---|
1 | 6,000 |
2 | 4,000 |
3 | 3,000 |
4-10 | 1,500 (each) |
11-20 | 500 (each) |
Here are some examples of how this might all play out:
I kill a Rifter owned by “Joe” in highsec = 1 kill awarded
I kill a Rifter owned by “Joe” in lowsec = no kill awarded as I’ve already killed “Joe”
I kill a Rifter owned by “Roger” in lowsec = 1 kill awarded
I kill a Catalyst owned by “Roger” in highsec = no kill awarded as I’ve already killed “Roger”
I kill a Catalyst owned by “John” in highsec = 1 kill awarded
I kill a Catalyst owned by “Mary” in highsec = no kill awarded, as I’ve already killed a Catalyst in highsec
After six kills I now have:
3 kills awarded on the overall leaderboard
2 kills awarded on the highsec leaderboard
1 kill awarded on the lowsec leaderboard
I can still get awarded for killing three more Rifters, one each in Pochven, nullsec, and wormhole space, plus four more Catalysts, in lowsec, nullsec, Pochven and wormhole space.
Additionally, the highest value solo kill per area (at zKill rates) will be awarded a 1,000 PLEX bonus.

What’s stopping me from making alts and killing them to increase my score?
Nothing is stopping you (or anyone else) from doing that. If you want to spend time, invest in, and then kill 1,500 alts in different ships in different areas of space, that’s up to you.
I’m an unstoppable killing machine. Can you help me keep track of all the spacefriends I massacre?
Good news, everyone! Squizz will set up a new section on zKillboard for this event! While we’ll have our own internal tools for tracking the final scores, you’ll find a PvP Fest section on your individual pilot page on zKillboard, indicating what you’ve killed and where. Don’t forget to post your kills to zKillboard or sync your EVE account to keep score.
How do you expect me to solo an Avatar in lowsec or a Python in highsec?
We don’t! It’s just easier to include rare scenarios through the event and let them shine as standout things that someone may find a way to achieve, rather than retroactively accommodating them if someone pulls off the impossible.
Isn’t CCP just encouraging ganking in highsec with this challenge?
There are plenty of ways to get kills in highsec besides ganking. Declaring war on others, Factional Warfare kills, or duels are all valid methods. Additionally, if a highsec system in an insurgency warzone reaches corruption 5, it still counts as highsec for the purpose of this event, despite its lawless state. The same applies for lowsec systems becoming lawless nullsec systems.
How do you determine the finishing position if two people end up with the same score?
Whoever achieves that position first will hold it, in the case of a tie.
A section of the EVE forums has been set up to answer any other questions that may pop up, supply a few PvP resources, and post the final scores.
We look forward to watching you kill and be killed!
o7

Capsuleers,
Following President Celes Aguard impeachment the Gallente elections are on the horizon, and to celebrate, a special offer has arrived in the EVE Store.
Until 17 February you can save up to 20% on select PLEX packages and get free Gallente themed SKIN crates to sweeten the deal:
PLEX Bundle | Free Historic Gallente SKINs Crates included | Price* (20% off) |
|---|---|---|
1,000 PLEX | 1 | $45 →$36 |
1,500 PLEX | 2 | $65 → $52 |
3,000 PLEX | 3 | $125 → $100 |
6,000 PLEX | 4 | $240 → $192 |
12,000 PLEX | 5 | $420 → $336 |
20,000 PLEX | 6 | $650 → $520 |
* Prices shown in USD.
Free Historic Gallente SKINs crate drops one Gallente ship SKIN from the following SKIN lines (hulls are included in brackets):
Ace of Podhunters (Ishtar)
Caille Neon (Hecate, Kronos, Nemesis)
Green Demons (Deimos, Megathron, Thanatos)
Heartsurge (Catalyst Navy Issue, Keres, Moros Navy Issue)
Inner Zone Shipping (Hyperion, Obelisk, Tristan)
Inner Zone Vanguard (Arazu, Brutix, Eos)
Kopis Edge (Algos, Exequror Navy Issue, Helios)
Ruby Sungrazer (Erebus, Nyx, Viator)
Valimor Legacy (Ares, Astarte, Enyo)
Yoiul Festival YC121 (Dominix, Talos, Vexor Navy Issue)
There are 28 SKINs in total, with a 3.57% chance of a specific SKIN dropping.
WARP TO THE STORECapsuleers,
Fanfest 2026 is approaching at warp speed, and all the events and activities for Fanfest week have been finalized. Returning classics and newer adventures will take place around Reykjavik, Iceland, in the days surrounding the main event.
Some events are free and open to all, while others require tickets, so don't miss out!
Tickets to EVE Fanfest 2026 are still available and now is the time to plan your trip to Iceland and secure your place. With many of these experiences selling out quickly in previous years, be sure to grab your tickets before they're gone.

Sunday 9 May – Wednesday 13 May, 17:00 – RVK Brewing Company
From Sunday through Wednesday, capsuleers can visit RVK Brewing Company, creators of the official Fanfest beer. Hear the story behind this year’s brew and sample a selection of their finest beers in a relaxed and social setting. Tickets available via Eventbrite.
Monday 10 May and Tuesday 11 May, 17:00-22:00 – Location TBC
Start your revelries early in the week with a pre-mixer at a handpicked venue in downtown Reykjavik. Capsuleers arriving early get the chance to meet up and break the ice over drinks.

Wednesday 13 May, 12:00-18:00 – Arena Gaming, Kopavogur
Join EVE players for an epic LAN party just outside Reykjavik. Enjoy hours of PvP roaming on high-spec gaming PCs, drinks, and a pizza buffet. Kick of Fanfest with games, socializing, and friendly competition.
Signups opening soon.
Wednesday 13 May – Time and location TBC
The EVE Pub Quiz returns for Fanfest 2026, promising and evening of camaraderie and competition. Gather your friends, test your EVE knowledge, and enjoy the fun atmosphere of a local bar. Free to join, no tickets required.
Wednesday 13 May, 8:00-18:00 – Departs from Harpa
Embark on a curated adventure with CCP devs, discovering the stunning landscapes of West Iceland. Explore waterfalls, hot springs, and enjoy a geothermal bath at Hvammsvík.
*Tickets for this activity will be sold through a third party travel agency – coming soon.

Wednesday 13 May, 8:00-18:00 – Departs from Harpa
Embark on a scenic journey to South Iceland, visiting Eyjafjallajökull, Seljalandsfoss, Skógafoss, and the black sand beaches of Vík. A perfect choice for capsuleers and their travel companions alike.
*Tickets for this activity will be sold through a third party travel agency – coming soon.

Wednesday 13 May, 8:30-19:00 – Departs from Harpa
Journey to the stunning Langjökull glacier for an unforgettable full-day tour. Descend into the icy tunnels beneath the glacier, explore lava fields, and witness the breathtaking Hraunfossar waterfall.
*Tickets for this activity will be sold through a third party travel agency – coming soon.

Thursday 14 May, 13:00-14:00 – Departs from Harpa
A guided walk with EVE developers and fellow capsuleers around Reykjavik, ending at the EVE Monument. Learn about the history and significance of this iconic tribute to the EVE community. Free and open to all.
Thursday 14 May, 20:00-21:30 – Departs from Harpa
Explore Iceland’s pop and rock history on a guided walking tour led by music historian Arnar Eggert. Discover the venues, artists, and moments that shaped Reykjavik’s globally influential music scene.
Signups opening soon.
Thursday 14 May, 20:00-21:30 – Location TBC
Kick back and relax after an eventful opening day of Fanfest 2026. This casual mixer at a local bar provides the perfect opportunity to meet fellow capsuleers, swap stories, and enjoy some downtime. Free and open to all attendees.
Thursday 14 May, 18:00-21:00 – CCP Games, Gróska
An evening of food, drinks, and socializing with EVE developers and CEO CCP Hellmar at CCP headquarters. Enjoy street food, welcome drinks, and great company while supporting a good cause. Space is limited.
Thursday 14 May – Time TBC – Departs from Harpa Experience
Raufarhólshellir lava tunnel in person during a unique evening at the location of the Catalyst expansion stream. The event includes a gin tasting from Mósi Gin, guided access to the tunnel, and an immersive EVE-themed light and music installation deep underground.
*Tickets for this activity will be sold through a third party travel agency – coming soon.

Friday 15 May, 9:00-17:00 – Departs from Harpa
A Fanfest classic now for the Sisters of EVE! This tour includes stops at some of Iceland’s most iconic locations like Þingvellir National Park, Gullfoss waterfall, and Geysir hot spring. The tour also includes a delicious lunch buffet at the renowned Friðheimar greenhouse.
*Tickets for this activity will be sold through a third party travel agency – coming soon.
Friday 15 May, 18:45 – Departs from Harpa
Enjoy a gourmet tasting experience through Reykjavik with capsuleers and developers, sampling local flavors and non-alcoholic drinks. The evening ends with entry to the Friday Fleet-Up Party at Gamla Bíó.
Friday 15 May, 19:00 – Departs from Harpa
A true Fanfest favorite! Join capsuleers and devs on a lively pub crawl through Reykjavik, finishing the night at the Friday Fleet-Up Party. Includes a Fanfest shot glass, beer, and a taste of a local spirit.

Friday 15 May, 21:00 – Gamla Bíó
Celebrate the end of the second day of Fanfest alongside capsuleers joining from the Pub Crawl and Foodie Walk Tour. Music, drinks, and a packed dance floor await.
Saturday 16 May, 20:00-01:00 – Harpa
Celebrate EVE Online with capsuleers and developers at the Party at the Top of the World. Included with the Fanfest pass, with additional tickets available for travel companions.

Many of these amazing events are expected to sell out quickly, so make sure to grab your tickets before they’re gone.
If you still haven’t secured your Fanfest ticket, don’t delay. They’re selling fast.
Mark your calendars and prepare for the biggest EVE celebration in the world.
o7
Greetings,
The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2025-11-18 Last update: 2026-02-05
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Historic Gallente SKINs crate added.
Previous disabled spotlight beam meshes are visible again on ships using Smartlight technology.
Added code to only update hidden visual effects when they are visible for minor performance improvements.
Updated Archon, Thanatos, Nidhoggur, and Chimera visual effects and lighting for minor performance improvements.
Typo change in Audio Engine Settings to “Use Combat music outside of combat sites”.
Fixed misspelled typo in Agent conversation for mission “Cash Flow for Capsuleers (3 of 10)”, word changed to “receive”.
URL links for killmails has been updated and no longer show “V1” or V2” in the links.
Unintended flickering that could happen on wormholes and some VFX has been fixed.
Multiple Pilot Training Certificate has been retired from the market. Players can still trade it directly or via contracts.
Implemented a small performance improvement for all assets to lower update frequency when the camera is further away.
Fixed an issue which regressed with Ori-Okada Atavum item trader having offers which required Infomorph keys instead of Atavums.
Increased diversity of training tasks for Project Discovery.
Increased impact of submitting multiple incorrect submissions in a row.
Hacking containers in Drifter sites no longer spams audio events repeatedly when zooming the camera in and out.
Structure module effects are now affected by ship effect/ship ambience audio settings.
Adjusted the volume of the Serpentis pirate radio SFX.
Fixed an issue with the Smartbomb SFX.
Fixed an issue that caused the Race selector buttons during Character Creation to not have audio.
Fixed texture issues on various drones and fighters.
Added back missing pattern to Stabber Deathglow Remnant SKIN.
Adjusted brightness of Odysseus visual effects at max ship speed.
Fixed incorrect texture on a small mesh area of the Outrider and Perseverance.
Fixed incorrect normals on the mesh surface of the Odysseus.
Fixed issue with the docking lights on the Scythe that were floating off the hull.
Fixed multiple issues with the Hrada-Oki Offender SKIN.
Fixed VFX issues on the Perseverance.
Fixed issues with the GalNEt StreamCast Unit SKIN for the Pioneer, Ishkur, Vargur, Stratios, Jackdaw, Stiletto, and Exequror.
Fixed an issue with the warp animation on the Venture.
On older GPUs, FSR usage could lead to a black screen, which has now been addressed.
🤝 Adjusted and updated our Chinese language localization, including asteroid, ore, and module names among others. We want to thank those who reached out to share feedback for errant localization, and we continue to strive to improve localization across all languages.
The Special Edition Commodities market group has been redesigned for better navigation and search.
The Friendship League and Media Miasma SKINlines have been extended. The best ship, remains, friendship.
The Praxis GalNet StreamCast Unit SKIN was moved into the correct market group.
Winter Nexus has ended, and the respective storms are gone. May your Perseverance's persevere!
Fixed an issue causing the ‘Safe Logoff’ window to close too quickly.
Fixed the Anhinga no longer getting the bonus to micro jump drive cooldown while in the tertiary mode.
Fixed the Mutated Drone Specialization skill not applying the 2% bonus to mining amount bonus per level to all types of mutated mining drones.
Fixed the Mining Destroyer Operations expert system having a link to the store page that failed to work because it is not sold in the NES.
Resolved errors affecting cargo capacity calculations and distance displays in systems without valid travel paths.
A whole bunch of typos and formatting errors across multiple languages were fixed.
When mining gas and getting residue, the residue message will no longer refer to gas clouds being ‘asteroids’.
Fixed multiple Freelance Jobs issues, including duplicated jobs, incorrect escrow handling, missing tooltips, translation gaps, and errors when contributing or delivering jobs.
Fixed multiple stability issues and backend errors to improve logging and reliability.
Fixed several SKINR and ship design UI issues, including incorrect centering, cut-off names, missing tooltips, and layout problems at high resolutions.
Multiple UI fixes, including text, icons, tooltips, or layout elements that were missing, misaligned, overlapping, or incorrectly scaling.
Fixed issues with the Colony Resources window, including a broken Warp button and missing reagent icons and statuses.
Made some adjustments to the Skua and Anhinga AT ship modes so that some of the mode bonuses are no longer stacking penalized with module bonuses.
Extension of the GalNet StreamCast Unit SKIN line, adding SKINs for the Gila, Malediction, Pioneer, Praxis and Vexor.
Succubus
New role bonus, 50% reduction in Small Energy Turret activation cost.
Powergrid increased from 44 MW to 50 MW.
Capacitor Capacity increased from 450 GJ to 525 GJ.
Max Targeting Range increased from 32 km to 40 km.
Winter Nexus:
New rewards have been added to the Seasonal Reward Track.
Yoiul LADs have a significantly higher chance of dropping Cryotech when destroyed.
Communications Relay:
Nation Stormhive Shard:
Drop chance changed from 50% to 75%
Shielded Signaling Relay:
Nation Stormhive Shard
Drop chance changed from 50% to 100%
Shielded Cryptoanalytic Array:
Nation Stormhive Shard
Quantity changed from 1-2 to 2-3
ORE Green Salvage Package:
Nation Stormhive Shard
Drop change changed from 75% to 100%
Peculiar Icebound Salvage:
Nation Stormhive Shard
Changed from weighted loot type to fixed loot type.
Sansha's Deathwight Stormlord:
Adjusted drop rate of various items.
Fixed an issue that caused the activation window to stop updating when activating multiple expert systems at a time.
Fixed issue with winter nexus expert system not having the correct auto redeem icon and tooltip that now correctly states auto apply.
Healthbars in a two-column watchlist will now behave when users activate MWDs/MJDs.
Resolved an issue where music would not play in some circumstances.
The special edition commodities group in the market should be performing better.
Increased Cryo Tech drop rates from Yoiul LADs in lowsec and nullsec.
Increased the spawn rate of Express Yoiul LADs.
Fixed an issue that caused the NES to not load from the Character Select Screen.
Updated the expiry time order for bookmarks.
🤝 Added formatting to the amount in the Storage section for the PI window.
🤝 Added known site names to the tooltip in the Probe scan window.
🤝 Added security status in front of the Location Station and the Destination Station (if there is one) in the contract window.
🤝 Added the reinforcement timer to the Selected Item window for Mercenary Dens.
🤝 Added “Simulate from Clipboard” to the Fitting window.
🤝 Players can now drag from the Compare Tool to the Fitting Window to simulate a fit.
🤝 Added the type name behind the “Divide Stack” text in the header of the dialog box when splitting stacks.
🤝 Added the closest dockable location to the “Closest Loyalty Point Store” column for the LP Corp Wallet.
🤝 Added Neocom icons for drones, probe, and directional scanner.
🤝 When multiple entries are selected in the watchlist, there will be a menu option to “Sort by Name”. That will sort the entries selected in place. Note: This will trigger a one time sort, not to set a sort order.
🤝 We are simplifying and removing the extra step from the “Import from Clipboard” button so that it does not have the Multibuy and Contract requests submenu, but rather just executes on this in one click, as it’s the only available option. We have updated the hint on the button to be a combination of the text and hint of the old submenu option.
🤝 Added 24h as an expiry option for bookmarks.
🤝 Changed the 3h bookmark option to 4h.
🤝 Added settings to allow a player to show or hide specific fleet broadcast icons.
The above settings will be next to the scope button, and the scope settings will also be moved into this setting, rather than having to click on the icon to toggle through the options. The scope icon will only be there to display the current scope. Currently most players will only be using a few of the available broadcast buttons, and allowing them to filter the others out will reduce the mental load when trying click the correct button while stressed. Currently, when all buttons are visible, they need to be made smaller as the window gets smaller, making it harder to click on the correct button. By allowing the player to reduce the number of buttons visible, the buttons can remain big even though the window is narrow.
🤝 When joining a fleet, the watch list will now automatically open.
This will help newer players to discover this powerful tool and be less annoying for older players to add members to it. Currently, you either need to open it with a shortcut, or add 1 member to it by right clicking > Add to watchlist and from there you can drag players into it. After this change, the player can just drag members into the window right away. Since the watchlist can be closed if no one is in it, we will also add an option under the “More” for the window that open the Watch List.
🤝 If you are rejoining a fleet, the last known watchlist will be restored.
This will be especially useful if you disconnect. This will be store in settings, so it will only work on that computer with that character, and if settings are wiped, it will be unable to restore it. It will only restore the fleet members that are in the fleet when you join, if someone has left the fleet but are still store in the settings, they will not be in the watch list and are not automatically added once they themselves rejoin. The watchlist should be restored even though you have joined another fleet between the time you left the original fleet and rejoined. The setting works on fleetID, so if a fleet is disbanded and another one is created, there will be no restoring of the watchlist.
🤝 Added another column to the fleet watch list.
This column can be added to the watchlist window from an option in the “More” options for the watchlist window. When there are 2 columns, the minimum width of the window is slightly bigger. When a column has been added, it appears on the left side and is empty. Once members have been added to the new column, and the setting is turned off, the watchlist column are moved to the first column, in the order they were in. If the settings is changed again, the extra column is added again, but now it should be empty. Players can either drag existing watchlist members in the extra column to move them there, or drop new fleet members there to add them to the watchlist.
The player is able to select mulitple characters in the watchlist by holding down the SHIFT. It is not an option to use CTRL, becuase that is the command for targeting. The player can then move multiple members around in the watchlist, either within the same column or to the new column. When dropping them in between other memebers in the list, they should be moved there, in the same order as before.
Players can drop characters from other places (such as chat) into the watchlist. However, when the characters are being dropped from outside the watchlist, it will NOT move the characters that are already in the watchlist to that position UNLESS only one character is dropped. The reason for this is that a player might have most of their watchlist set up, and then drop their whole fleet in there and we don’t want to mess up the setup they have already done.
🤝 Added an option when you have multiple characters that will show “Invite to fleet (numCharIDs).” This option will invite all the members as squad members, and work in the same as when right clicking multiple members and do “From Fleet with.”
🤝 Added a Help Pointer for the Guest tab in the Station Service/Lobby window.
🤝 Changed the header in Courier Contracts to only have 1 decimal.
🤝 If the cargo deposit for a structure fails, we have updated the window so that only the items that were successfully moved are cleared. This will make it easier for players to try again to deposit the items.
🤝 Added Total/Refund to the bottom of the Modify Order window.
Currently it’s difficult to see what the change you are making will cost you because the cost is not summed up, and there are differences between buy and sell orders:
When modifying buy order: the total you pay is the difference between the new price and the previous price + broker’s fee and SCC surcharge. This means if you are lowering the price, you are getting refunded.
When modifying sell orders: the total is only the sum of broker’s fee and SCC surcharge.
We will be adding a summary at the bottom. If you are getting refunded, the text will be green and the text on the left hand side will say “Refund“. If you need to pay money, the text is white and the label will say “Total“ (this is the same as when creating orders).
🤝 Added a shortcut for “Abort Undock.”
This will function as if clicking on the Undock button. Undocking triggers the banner that says undocking and when Aborting undock that banner will disappear. If Abort Undock shortcut is used when passed the point of no return in undocking, it will do nothing. Note that there exists a shortcut for Undocking, it’s called “Exit station.”
🤝 Added an option to the right click menu of a deployed mobile depot to allow the player in a ship with Mobile Depot hold to scoop it directly into the hold rather than the cargo (to scoop it in to the cargo you’d have to have space for it)
🤝 Contract managers for Corps can now multi delete contracts from the Corp.
🤝 Updated the visuals for the Skyhook Secured and Surplus Gauges to be more straightforward.
Updated EVE Online Developer Credits.
Visually updated the buttons in the PLEX Wallet Overview page.
Updated fanfare graphics when becoming Omega.
Added audio in the Omega Subscription window.
Alliance tournament prizes (Skua, Anhinga & SKINS) have been added to the game.
The Monument in Manarq has been updated.
Fixed an issue that caused IRIS to not contact players when reaching 750 CP in the AIR Career Program.
Fixed an issue that caused mutated combat sites in Winter Nexus to not complete after killing the boss.
Fixed an issue that caused the Odysseus ship to not enter combat sites in Winter Nexus.
Sorted an issue where drones were trying to mine depleted asteroids.
Sorted an issue where the mining surveyor was trying to scan depleted asteroids.
Fixed bumpy normals on mining destroyer meshes (Pioneer, Pioneer Consortium Issue, Outrider).
Optimised how LODs are loaded, which results in VRAM savings when not using the highest setting.
Added additional screen size loading for VFX on cruisers to hide small details when ships are viewed at a distance.
Fixed texture compression artifacts on Vargur siege mode VFX.
Exchange LP window now opens again when French regional settings are on.
Attributes tab is no longer busted when simulating a ship with a ship maintenance bay.
Output location is now included when copying contents of the industry window.
Sov hub map markers are no longer hidden by system labels.
“Set Filter For Slot” will now automatically switch the tab to modules in the fitting window.
The “selected system” panel is no longer blank after resizing the warzone control menu.
Fixed issue on Seasonal challenge “ Snowball fight” that was awarding expired filaments.
Added missing localization for all languages for Winter Nexus
Updated EVE Online Developer Credits
Winter Nexus is live! The event runs until downtime on January 12, 2026, bringing the return of the Volatile Ice Storms and their signature mix of combat, hacking, and mining sites. This winter brings a twist: InterBus’ newly deployed Yoiul LAD drones roam the storms under the guise of traveler safety, yet whispers spread that their true purpose may be far more alarming.
Volatile Ice Storms have begun to appear across highsec, lowsec, and nullsec space. These ice storms spread out across the stargate network two jumps from a central system, and occasionally move from system to system just like metaliminal storms. These storms provide bonuses to ship thermal resistances and module overheating for all capsuleers flying within them. Sansha's Nation and Outer Ring Excavations have both mobilized to take advantage of the novel forms of stellar ice found within these storms.
Limited-time Ice Storm filaments are now available that will instantly transport capsuleers into one of these volatile ice storms. Each filament clearly states in its description how many capsuleers it can transport and whether it will take them to a highsec, lowsec, or nullsec storm.
Wightstorm combat anomalies are now appearing inside Volatile Ice Storms, filled with hostile Sansha vessels. CONCORD recommends bringing at least a battlecruiser. Difficulty scales by space:
Highsec: Wightstorm Forward Base (easiest)
Nullsec: Wightstorm Transit Site (medium)
Lowsec: Wightstorm Muster Point (hardest, best rewards)
Wightstorm data sites also spawn in the storms and can be hacked using scan probes and a data analyzer.
Volatile Ice Fields can be found within storms as well. ORE and Mordu’s Legion have secured these sites, accessible via an ORE-commandeered gate allowing only medium and small mining/hauling ships (Expedition Frigates, Barges, Exhumers, Industrials, Blockade Runners, DSTs, Porpoise). The volatile ice harvested here cannot be refined, but ORE will trade 7 units for a bundle of valuable Sansha salvage. Additional rare salvage may be mined directly from ice chunks.
Across all storm sites, capsuleers can earn Nation Stormhive Shards, festive ship SKINs, Cerebral Accelerators, apparel, Sansha combat boosters, pirate implant BPCs, and rare faction modules.
Roam exclusively within Volatile Ice Storm systems.
Locate them using combat probes—make sure InterBus Yoiul LADs are enabled in your overview.
Destroying them yields Verity Cryo Tech, an item used to unlock enhanced versions of event content and increase rewards.
Combat Sites:
Deposit Verity Cryo Tech into a Sansha’s Transit Modulator to reroute the acceleration gate to a hidden high-difficulty pocket in space with greater rewards.
Normally, Marauders cannot enter highsec sites, but they can enter if the gate is rerouted.
Data Sites:
Use Verity Cryo Tech in a Sansha’s Stormfield Projector to unlock an additional data relay, providing extra loot opportunities.
Mining Sites:
Trade Verity Cryo Tech alongside volatile ice at the on-site item traders to receive an upgraded salvage package.
Complete the seasonal reward track to earn the Perseverance ice-mining destroyer BPC, new for this year’s Winter Nexus.
Earn Agency points by engaging in combat, hacking, and ice-mining sites within the Volatile Ice Storms.
Snowball challenges make their return for bonus points.
New Yoiul LAD hunting challenges are available—track down all variants to earn the Odysseus Aurora Universalis SKIN.
Additional rewards will be added to the track during the final week of the event, so stay tuned!
A new set of daily login gifts are available over the course of the Winter Nexus event including snowballs, ice storm jump filaments, new Aurora Universalis skins, SKINR components, Sansha combat boosters, EverMarks and up to 650.000 skill points. Players can receive all of these rewards by logging in everyday between now and January 12th.
⚠️ Don’t miss out: the 26th login during the event grants a special Skill Point bonus for both Omega and Alpha capsuleers.
Fixed an issue where a few Class I and III ore filters were not highlighting their possible locations on the map.
Updated EVE Online Developer Credits.
We have changed the asset safety valuations for items with low trade volume, specifically targeting Titans and Supercarriers. This should make their asset safety recovery fee more consistent.
This primarily addresses the Avatar, which was ~200% higher than the rest of the titans, and the Ragnarok, which was ~100% higher.
The Leviathan and Erebus have had their asset safety fees increased, along with faction titans.
Extremely rare items, such as AT ships, may still display inconsistency in their recovery fees. The fees generally favor the player, by being considerably cheaper than the fees for items with more regular trade volume.
For more information, including for reimbursement information, please visit this thread: https://forums.eveonline.com/t/update-on-asset-safety-values-for-supers-titans/502331
Added additional guidance to the AIR New Player Experience that will help users claim their reward and advance the tutorial after being pod-killed.
The Omega icon has been removed from the root of the ORE ship tree.
The method of price estimation used by the mining surveyor UI has been updated to use an estimate of the value of the minerals obtained by reprocessing the ore when possible, rather than entirely relying on the market price history of the ore itself. This should allow the UI to present more accurate estimates in a large number of situations, especially with ores that are less commonly traded on the market directly.
Fixed an issue where the Freelancing skill was not available on the market.
Fixed an issue where the ‘Establishing Warp Vector’ progress bar could overlap effect icons.
Minor adjustments and improvements for the Refined Resourcer SKIN line.
Minor adjustments and lighting changes for the Eros Blossom SKIN line.
Fixed an issue where flame vent VFX were not cloaking properly on Cruor Sanguinary Savant SKIN.
Fixed an issue where decals would flicker if attached to moving areas on ships.
Fixed a UV texturing issue on the Kikimora.
Fixed some floating blinkies on the Ishtar and Vexor.
Fixed a hole in the mesh geometry of the Sovereignity Hub.
Fixed an issue where the Rorqual would flicker when viewed from a distance.
Freelance Jobs now support Access Lists (ACLs), giving corporations and job creators the ability to define exactly who can view and accept the job postings. This update provides better control and privacy and a more tailored collaboration for corporations.
ACLs allow visibility restrictions at three identity levels:
Character – specific characters.
Corporation – all members of selected corporations.
Alliance – all members of corporations within selected alliances.
Creating Jobs with ACL:
You can select which ACL to use during job creation, and once assigned, a job’s ACL cannot be swapped, but the contents of the ACL may be edited at any time.
Changes to ACL affect job visibility and participation but will not remove existing participants.
If an ACL that’s attached to a freelance job is deleted, only the active participants of the job are able to contribute. No other capsuleers can accept the job.
Blocked characters can’t see or access relevant job listings, even with a direct link.
The job creator and corporation project managers always retain full access regardless of restrictions.
A new Freelancing skill has been introduced.
Each level increases the number of concurrent Freelance Jobs a character can accept, up to maximum of 11.
To make the job creation more sustainable, two cost reductions have been applied:
Duration fee reduced by 25%.
Broadcasting Fee reduced by 33%.
A new Alliance column has been added to the Participant view for Freelance Jobs. Project managers will now be able to view and sort participants by alliance membership.
Clicking the Alliance column header sorts the participants alphabetically by alliance name and clicking again reverses the order.
If a participant does not belong to an alliance, a “-” symbol will be shown.
Changed the ore price preview from ‘price per unit’ to ‘price per m3’ in the Ore Distribution filter’s overview.
Slash commands via chat have been disabled.
Added missing localization for the legends of a few Factional Warfare filters.
Fixed an issue where the ‘Copy’ context menu option was not available in Info windows.
Fixed an issue where the Mining Surveyor button was visible during some cutscenes in the New Player Experience.
A new batch of Refined Resourcer SKINs enters New Eden.
Fixed an issue with the placement of some systems on the 2D map, where it was not fully clear which systems were actually connected to each other.
Fixed an issue where the beam sound of the phased fields linking effects sometimes weren’t playing.
Soulbound items can no longer be transferred using a structure’s “Deliver To” feature.
Smoke and fire visual effects now follow Rorquals movement when using the Capital Industrial Core modules.
Reduced overdraw on Rorqual visual effects for slight performance improvement.
Added missing visual effects from the Odysseus Yoiul Festival YC121 SKIN.
Adjusted Marshal Red Stargazer SKIN visual effects to create more symmetrical particle emission.
Fixed banners clipping inside the Thanatos ship geometry on Dos Rouvenor’s Bequest SKIN.
Added missing collision to Phased Prismaticite in the Fractured Legacy Epic Arc missions.
Fixed an issue where volume was not correctly reported on Prismaticite and Compressed Prismaticite’s Show Info page.
Generally reorganized how volume and reprocessing info is displayed on the Show Info tab for most mineables.
Types that can be reprocessed will show batch size (if > 1) and special reprocessing skill (if it exists).
Harvestable clouds and Prismaticite will show volume and, when viewed in space, harvested output type.
Materials will show volume.
All other mineables will show harvested output type.
Citadel “stand-up” Fighters can no longer decloak ships.
Added the option to Exclude Ineligible Systems from the Jump Range Visualization.
Added pointers for various Map UI elements.
Fixed an issue where some map filters had their default upper range set below their maximum value.
Fixed an issue where the tooltip was missing for the 2D Layout toggle button.
Fixed an issue where the EverMore icon was missing on the 2D map.
Fixed an issue where 2D map icons were too small.
Fixed an issue where the 2D map’s ‘Persistent Data View’ was not the default setting.
Fixed an issue where the ‘Average Pilots’ filters were displaying decimal numbers on the 2D map.
Fixed an issue where systems were not being highlighted correctly with Jump Range Visualization in some situations.
Odysseus receives a cosmetic uplift with SKIN extensions for the many historic SOE ships SKIN lines.
Fixed Lowsec FOBs from being able to spawn in the system of Intaki, which is a high security system.
Defending a complex in a Stable FW system no longer grants any LP.
Corrected the reprocessing values on the new Expedition Command Burst Charges.
The color bar in the Filter Visualization now produce changes in the colors of the Solar System dots for the filter folders “Services” and “Planets”.
Ore type locations is now visible for Vitrium, Mordunium, Ducinium and Eifyrium.
Insurgency map works again and shows the solar system dots.
Alliance is now visible in the 2D map.
An issue that was preventing you from rearranging your targets is now fixed.
Defending a complex will reward the same amount of LP as capturing one offensively.
Both the base 25% penalty and system contested percentage scaling have been removed.
Added NPCs of both attacking and defending factions to the 4 Open Complex sites.
These NPCs function the same as those added to standard Complex sites.
Decreased the amount of ore required in mission 2.
Increase the amount of ore available to be mined in mission 2.
Added a highlight on the Mining Surveyor UI button during the initial mission 2 transmission.
Added the relevant hackable structure to the looting objectives in missions 1 and 3.
Added an objective that lists any missing required modules in all three missions.
Items retrieved from the end of mission 3 can now be sold to NPC buy orders.
Improved handling for when to show the skill training conversation in mission 1.
Improved handling for when to show fitting recommendation conversations in all three missions.
Decreased the volume of strong boxes dropped by the structure to 50,000 m3 from 400,000 m3.
Cleaned up spamming audio messages in LogLite related to mining scan sound effects
Adjusted audio of phase anchor and fixed clipping with fracture visual effects in the Fractured Legacy Epic Arc
Fixed an issue which caused the Paragon LP store to not have any emblems for sale.
Fixed an issue causing objective values to not update correctly in all three missions.
Fixed Becker's Rorqual bracket and group in mission 1.
Fixed Becker speaking an Elias line in mission 3.
Fixed the Travel objective’s progress sometimes resetting.
Fixed some in-site objectives failing to appear in rare cases.
Fixed a graphic effect appearing on one of the hackable structures in mission 3.
NPCs will now spawn correctly in Gallente Small NVY-1 Complex sites.
Thrasher NPCs will now use their correct model in Small Complex sites.
NPCs will now immediately contest sites when entering the capture point range.
Added another corporation emblem location on the Odysseus
Fixed some bad UVs on the rear of the Odysseus
Adjusted placement of faction decals on the Odysseus
Increased time of highlight on asteroids scanned with mining scanner
Adjusted placement of alliance emblems, killmarks, decals, and lights on various ships with the Refined Resourcer SKIN. SLYCE approves.
Reinstated missing visual effects on Nidhoggur’s Hrada Oki SKIN
Fixed an issue where lights and blinkies on mining destroyers were not turning off during the ship boarding cinematic. ORE electricians properly reprimanded.
The Pulse Activated Nexus Invulnerability Core (PANIC) module now encompasses the entire Rorqual when using the Capital Industrial Core module.
Updated the Phased Fields agency page to clarify that phased field sites last between 20-40 hours, not 2-3 days.
Fixed a tpyo in the description of the Infomorph Decryption Key
UI elements from the fighter bay hold in the ship inventory window no longer overflow out of the window if the player chooses to decrease the width.
Added brackets to Mobile Phase Anchors
Adjusted the image for Phased Asteroids in the User Manual info window.
Occasionally the ISK reward for completing an AIR Daily Goal was not properly sent. We have identified the issue and have retroactively awarded any missing rewards.
Fixed an Issue which prevented the Odysseus Blueprint from being able to be manufactured in stations and player structures.
Players are now able to obtain the Mining Efficiency Charge from ORE NPC stations and the blueprint is now fixed.
Fixed an issue which could cause Epic Arc missions to overlap with each other or celestials like stargates.
Temporarily reverted the Mining Barge skill needing Mining Destroyer level 3, it now requires Mining Frigate level 3 again to fix issues with pausing players skill queues.
Restored attribute implants, like +3 learning implants, to the Caldari Navy, Gallente Navy, and Republic Fleet LP stores.
Fixed an issue where some custom UI settings didn't get saved and loaded correctly.
The Catalyst expansion is out!
Full overview of the contents of the expansion can be found here: Catalyst Expansion Notes!
Brand new Refined Resourcer SKINs line has been released.
Added Astrogeology level 1 skill requirements to Strip Miner I and Ore Strip Miner since they can effectively only be fitted on Mining Barges which also require Astrogeology to add the Omega Only icon to them so alpha clones better understand they cannot use them.
Added missing traits and elements to the Boobook.
Freighters now show they require Advanced Spaceship Command V in the ship tree.
Fixed an issue which could cause the Serpentis Vigil site to not be able to be completed and the acceleration gate to get stuck in a state where no player could reach the final room of the site.
Several set bonus implant blueprints are no longer incorrectly categorized as tech II and are now in the faction meta group instead.
Fixed several issues with skillbooks being priced incorrectly in the Command Guri LP store.
Sensor Warfare Resistance (AKA sensor damp resistance) is now shown in the show info window for all ships. Players could get this resistance from some sources, like the electronic hardening command burst effect or T3D sharpshooter mode and it wouldn’t be displayed in the ship info which made it unintentionally hidden.
Several sleeper/drifter NPCs that spawned in Pochven or outside wormhole space have had the activity difficulty chance for salvaging updated to -5 instead of 1e-06.
Made some adjustments to Forsaken Hub and Haven dungeons to try and fix a very rare defect in where NPCs could become stuck and not warp in and the anomaly not able to be finished.
All Afocal Meta named lasers which were named “Masers” in their name and description has been changed to “Laser” to stop confusing players.
Fixed several mission text defects.
Fixed the description of nocxium incorrectly mentioning ores found through sovereignty upgrades that do not provide nocxium.
Clarified that only offensive module usage breaks your invulnerability when returning from an abyssal filament.
Save big in the New Eden Store!
For a very limited time, new and veteran pilots alike have the opportunity to get their hands on Mastery Packs for up to 40% off in the NES.

After this, these versions of the packs will be retired, so it’s your last chance to take advantage of these amazing deals!
Level 1 Mastery Pack – 40% off
Level 2 Mastery Pack - 40% off
Level 3 Mastery Pack - 40% off
Level 4 Mastery Pack - 30% off
Level 5 Mastery Pack - 30% off
From 4-12 February, you can treat yourselves to a wealth of Omega time, PLEX, Skill Points, and more.
Each pack can only be purchased once per account.
WARP TO NEW EDENGlorious Capsuleers,
Here we are - It’s 2026 and we’re mid-way through development on our next expansion which we’re dying to tell you about. For more details than this letter could possibly contain, check out our most recent dev chat, here:
All in all, it’s shaping up to be a banner year for EVE Online as all-out war comes to lowsec, and the empires come back into focus to pull you into the conflict.
But first…
It’s impossible to look ahead without first acknowledging the behemoth year that 2025 was for EVE Online! It was a year of hardening the core experiences of EVE Online: We gave mining and industry some necessary love with Catalyst and saw how quickly the meta shifted with fleet-based mining and new resource strategies. With Legion we connected job seekers and job creators across all New Eden with Freelance Jobs and the introduction of ACLs. You took this system and expanded it wildly beyond our expectations. Last year also saw a huge number of dread brawls testing industrialists and logistical folk alike, and the collapse of Horde is something that will be studied and written about for years to come. And who could forget the DOTLAN-style 2D map?
For a nice recap of the carnage, betrayal and victories from the year, check our most recent Pulse from December and Scope episodes. You made this happen! And we have plenty to build on in 2026.
Let’s get right to it: This year’s Directors' Letter can be summed up with two commitments: Over the next three expansions, we’re going to elevate Factional Warfare into war with real stakes and pull new players into the fight with purpose from day 1. Let’s dive in!

Things are never quiet in New Eden; somewhere, someone is always on the edge of war. It’s possible to ignore it, but ultimately war shapes everything: economy, politics, borders, relations, and stories. That constant motion is what makes EVE feel alive, and it’s exactly the energy we want to lean into.
Over the next three expansions, we’re going all in on Theatres of War, expanding Factional Warfare and formalizing Military Campaigns as a core part of EVE’s future. These won’t be isolated battles, but living conflicts with clear arcs, goals, escalation, and resolution, unfolding across a single connected narrative over time. This represents a shift in how we build EVE; big ambitions will no longer be something we rush to finish in six months, but rather ideas we introduce, build upon, and refine over several expansions. The result is clearer direction, stronger continuity, and the ability to tackle more complex systems. TL; DR: we’re chasing big ideas with real follow-through.
Theatres of War are not limited to the frontlines of low security space. The Empire Wars are felt across highsec and lowsec alike. Just as in player corporations, conflict should create opportunities for all playstyles to contribute. Fighting, industry, logistics, resource gathering, and support all matter, whether you are on the edge of the battlefield or deep within your home territory.
Military Campaigns are designed as storytelling tools. Each one has a beginning, a middle, and an end. They create moments worth committing to, outcomes worth fighting over, and histories worth remembering.
This is not about simplifying war or making it safer. It is about making conflict more meaningful and consequential, so that more players can understand where they stand, how they can contribute, and why individual actions matter. Yes, even those of new capsuleers!
EVE is a social game, even when you play it alone. But breaking the barrier to social play is hard, especially for new capsuleers. For many pilots, flying solo is simply the starting point. We’re going to make it a good one.
This year, we are focusing on giving new players, especially solo and low-confidence pilots, clear purpose and meaningful agency from day one. Military Campaigns are the foundation of that experience: a way for pilots to take on contracts from rival empires and immediately become part of something larger than themselves.
From there, we want to gradually introduce complexity, risk, and opportunity, easing players from solo play into co-existence, co-play, and eventually shared purpose.
We have already been building the social tools to support this journey. Corporation Projects, Freelance Jobs, and access-controlled collaboration allow players to contribute without immediate commitment. These systems act as bridges into the wider universe, helping newer players step forward at their own pace.
Factional Warfare and structured conflict give players purpose, urgency, and belonging. The stories that these wars create are often what convert a curious new player into a lifelong capsuleer.
And the more new players we guide into factional conflict, the more we all win.
The stories, conflict, and persistence we all love and know in EVE continue and will be expanded in EVE Vanguard, where development is well underway. It’s a different kind of EVE experience, but one that stays deeply connected to the universe you already know. For example, Vanguard will play a direct role in upcoming Military Campaigns, strengthening the bridge between ground combat and the wider conflicts shaping New Eden.
This year, you’ll also have the chance to jump into a new crossover EVE Online and Vanguard World Event, while continuing to explore the mysteries of Avalon, the culture of Warclones, and combined-arms gameplay.
The experience is already demonstrating a look and feel that stands confidently alongside EVE Online. We’ll continue developing Vanguard with you through open and closed playtests, using your feedback to shape an experience that feels worthy of the EVE franchise. If you want to help us with this evolution, join the Vanguard Discord and wishlist the game on Steam to follow along with the latest news and tests.
A note on dates: Update your calendars, as EVE Vanguard’s Steam Early Access release is moving beyond Summer 2026 — giving us the time needed to deliver a stronger, more fully realized experience for players. More news to come at Fanfest, don’t miss it!
2026 will bring two expansions, but it will not be limited to them.
The year begins with EVE Evolved in February, followed by a major update in March, with more updates and events landing throughout the year. Some will arrive inside expansions, others between them, as we continue to evolve the universe with a steady cadence.
EVE Evolved is also a celebration of craft. Alongside gameplay updates, it brings meaningful visual and artistic refinements that elevate how New Eden feels from moment to moment. Our art teams continue to do incredible work, and this update gives some of that work the spotlight it deserves.
Several of New Eden’s most beloved events are also returning, including Capsuleer Day, reimagined to reflect where the universe stands today.
At Fanfest, we’ll celebrate Project Discovery’s 10th anniversary, share more about the vinyl release Past and Future Sounds of New Eden, and welcome back PLEX for Good as an always-on initiative, giving you new ways to support nominated charities. More details on all of this are coming soon.
We’re excited to see many of you at Fanfest and to dig into what’s next together. Until then, tune in to our streams, Discord, and other channels for updates, reveals, and the usual shenanigans.
Fly safe! CCP Burger, CCP Rattati & CCP Okami
Capsuleers,
Effective immediately, it is considered an exploit to extend or otherwise utilize deadspace pockets to make cynosural fields, abyssal traces, filaments, or any variety of deployable functionally inaccessible.
Simply: intentionally using a cyno, filament, or any structure in a manner that prevents other Capsuleers from warping to it is against the intended gameplay design.
For clarity, normal use of personal deployables within deadspace pockets (such as placing an MTU or Mobile Depot) - including those behind acceleration gates - are still permitted when positioned in locations intended to be reachable and interactable. This ruling would come into play upon artificially extending a deadspace pocket beyond a visible grid, and using that location.
The use of any such placement methods is considered an exploit and falls under our standard policies outlined in the EVE Online Terms of Service.
If you suspect that you encountered this exploit or witnessed outlaw Capsuleers abusing it, please get in touch with our customer support by sending in a ticket in the 'Rules & Policies – Exploits' category – all information will aid our ongoing investigation.
Hello spacefriends and welcome to the (slightly belated) Community Beat! It's been a busy week at CCP HQ with the 12 members of the 20th Council of Stellar Management in town for their annual summit. Although we were locked in a meeting room with them all week long while they were subjected to a battery of informative presentations by various CCP dev teams, we somehow still managed to keep an eye out for interesting things bubbling up in the EVE community which we've collected and curated for you below!
Read on... 👀
It seems like every Community Beat we've done for the last few months has featured painted minis - not that we're complaining! Although it wasn't uncommon to see people painting homebrew 3D printed models, the arrival of the EVE: War for New Eden board game in people's hands has led to a lot more images like these popping up!
Expanding on the Titans they showed off previously, Shathx from SLYCE has completed painting all the fleets in the game, choosing to hue close (see what I did there?) to the original color of each Empire's liveries:
Check out this album on Imgur featuring dozens more pics of Shathx's work!
On the subject of painted minis, at this point it seems almost obligatory to feature something from Watson Crick of A Band Apart who has been sharing his work for some time now. Charting a different course from Shathx, Watson has instead opted to base his paint schemes for this selection of medium sized hulls on various SKIN lines available in the game. These look fantastic, but am I the only one who can't not see the googly eyes on the Bellicose Blue Tiger SKIN? 🤔

Since the dawn of civilization our species has craved one simple thing - a way to spin EVE ships outside the client. Thanks to EstamelGG you can do just that with their EVE Model Gallery - a simple, minimalist site where you can view practically any 3D model in EVE from your browser. It's great for thoughtful ponderance of the excellent 3D assets in EVE, getting screenshots for your own projects or sharing pics of your favorite ship. Here's mine!

Well known EVE market guru, content creator and CSM member The Oz has begun a new Zero to Omega Station Trading Challenge for 2026. The idea is to earn his way to Omega using only a single account with 3 alpha characters on it. Along the way viewers will learn a lot about the tools and techniques players like Oz use to unlock the potential of EVE Online's unique player-run market.
Another video to land in our lap this week was this one from Ra-Horakhty M'aat of Shadow Cartel in which they, along with WinterCo and other allies, drop on and kill an Initiative Erebus in Initiative's own staging system.
We recently hosted an art contest with our friends at Just titled Frozen Space and invited creators to make art inspired by EVE's Winter Nexus event. There were a bunch of great submissions but there can only be one winner and it was this chilly Phantasm watercolor by Arian:

Check out some of the other great winning entries on the Frozen Space competition page!
Is it cheating to include content from an EVE developer? Long before he was known as CCP Aperture he was Razorien and was renowned for his ability to capture the beauty of EVE in uniquely stunning screenshots which he would share on his popular Flickr page. He's recently updated his portfolio with hundreds of new pictures from various events he's attended in the past several months, including all three timers from the Bubble Bath of R-AG7W, the recent battle over a Fortizar in PPG-XC and the celebration of the life of a departed capsuleer which was the cyno vigil for Imperium and Goonswarm luminary Innominate.
EVE Online's longest running podcast Declarations of War have dropped their first episode of 2026 in which they announce the results of their annual Black Mark Awards for 2025 and discuss a bunch of other hot topics. You can listen to the whole podcast on their website or just the Black Mark Awards segment on Youtube below. They're on Spotify, too!
That's all for this Community Beat! See you again in a couple of weeks. o7
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Tranquility Version: 23.02.3201939 - V23.02 EVE News 24: Tuesday, 18. November 2025 11:22 Watch this: EVE Online Catalyst | Expansion Trailer Light the spark in Catalyst, the newest expansion for EVE Online. Mining is the foundation of New Eden and every journey begins with a rock. Catalyst transforms mining into a [...] Imperium News: Saturday, 17. August 2024 07:00 In Memoriam: Innominate I’ve run out of ways to begin this particular memorial article. I have spent days trying to… Friday, 6. February 2026 20:00 PvP Fest 2026 Competitive capsuleers, PvP Fest 2026 is coming! From downtime (11:00 UTC) on 9 February to downtime on 17 February, pilots across New Eden can engage in 1v1 battles with a twist. It’s February. A time of year where special connections are sought and found, leaps of faith are taken into the unknown, people look at others and engage them. In brutal PvP, obviously. Killing is just a means of communication, after all, and while the best ship [...]Thursday, 5. February 2026 11:00 Patch Notes - Version 23.02 Greetings, The following page will list patch notes for all updates within this release (Version 23.02). We invite you to join the player discussion about the content of this release on EVE Online forums: [...]KOMER Blog Feeds:
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