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The following page will list patch notes for all updates within this release (Version 22.02). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2024-11-12 Last update: 2024-11-28
🤝 - Indicates a change inspired by the player's feedback or suggestions.
Until December 1st, To celebrate the Vanguard Groundbreak Operation, a special set of daily login rewards will be available. Rewards include Vanguard themed nanocoatings and patterns, EverMarks and skill points.
Reverted the ‘Excavator’ Ice Harvester drone max velocity increase made in 2024-11-26.1 based on player feedback.
‘Excavator’ Ice Harvesting drones returned to 90m/s Max Velocity from 125m/s.
Rebalanced the maximum velocity of all NPCs that appear in Homefront Operations and Deathless Trustbreaker sites.
Notably, DPS destroyer NPCs have been made significantly slower.
Equalized the collision radius of structures that appear in Emergency Aid and Deathless Trustbreaker sites.
Reduced the volume of Contraband Data commodities found in Traffic Stop sites.
A series of changes have been made to C5 and C6 sites. These have been made with the goal of promoting the use of capital ships while still keeping the space rewarding for all players. We will be monitoring the impact of these changes and iterating where necessary.
The rules which cause a Drifter Response Battleship spawn have been changed:
A beacon (visible only on-grid) appears at the warp-in location as the initial NPC fleet is destroyed.
The beacon will despawn if there is no capital ship within 100km of it.
If the beacon is not present when the structure is attacked, the Drifter Response Battleship is ineligible to spawn.
A new Drifter Recon Battleship will spawn in the place of the Drifter Response Battleship if it is not eligible.
This variant of the battleship has less EHP, lower damage, less neutralizer pressure, and drops a reduced number of commodities on destruction.
The loot value of Upgraded Avenger NPCs has been increased.
In Data or Relic sites with Upgraded Avenger NPCs, a beacon (visible only on-grid) will appear the first time a capital ship is within 100km of the warp-in location.
The beacon will despawn if there is no capital ship within 100km of it.
A beacon can only be spawned once per site.
Upgraded Avenger NPCs will appear and remain on-grid only while a beacon is present.
Upgraded Avenger NPCs will only spawn once per site rather than for each capital ship group.
It’s now possible to compress multiple groups of resources while having multiple compression modules activated. Previously it would only be successful on one type if a player was trying to compress multiple groups at once, such as attempting to compress ice and gas at the same time.
The Zirnitra dreadnought will once again attack the Stellar Observatory.
Drifter Battleships will no longer immediately despawn when there are no capital ships within their original site.
Fixed various issues that could allow Upgraded Avenger NPCs to be avoided or have Drifter Battleships warp off prematurely.
Vanguard themed Character Select Screen.
In celebration of the upcoming Vanguard Groundbreak Operation - taking place 28 Nov- 9 Dec the Character Select Screen is now in EVE Vanguard theme.
Mercenary Dens now have 2 new attributes, Anarchy and Development. Both Anarchy and Development values will slowly increase over time, approximately 5 levels per day (24 hours). Eventually, when the level hits a certain threshold, the Anarchy or Development for that mercenary den will level up, which can have certain affects.
While a Mercenary Den is reinforced, passive Anarchy and Development are paused.
Added a dedicated window for viewing all your mercenary dens which can be found via the neocom under Industry, or from the mercenary den agency page.
Anarchy Amount: 0-19 - Level 0 - 0% reduction to Skyhook Workforce
Anarchy Amount: 20-39 - Level 1 - 0% reduction to Skyhook Workforce
Anarchy Amount: 40-69 - Level 2 - 10% reduction to Skyhook Workforce
Anarchy Amount: 70-99 - Level 3 - 20% reduction to Skyhook Workforce
Anarchy Amount: 100 - Level 4 - 40% reduction to Skyhook Workforce
This means that if left alone, it will take 8 days for a mercenary den to start to negatively impact a Skyhook.
Development Amount: 0-19 - Level 0 - Regular Informorph Production rate
Development Amount: 20-39 - Level 1 - 15% bonus to Infomorph Production Rate
Development Amount: 40-69 - Level 2 - 25% bonus to Infomorph Production Rate
Development Amount: 70-99 - Level 3 - 35% bonus to Infomorph Production Rate
Development Amount: 100 - Level 4 - 50% bonus to Infomorph Production Rate
Approximately every 3 days, a mercenary den tactical operation (MTO) will become available. MTOs are new PVE content designed for a single player in a cruiser. These sites are behind an acceleration gate that only lets in T1 and faction cruisers, or any destroyer/frigate. Once an MTO has been warped to, a beacon will appear in space which anyone can warp to, even hostile players. MTOs are very rewarding and will drop on average around 80-100 million ISK in loot, and if they are successfully completed, they will decrease anarchy by 20 points, and increase development by 10 points. Since it takes 4 days for anarchy to increase by 20 points, this means that running a MTO once every 3-4 days (when it becomes avaliable) will be enough for Mercenary Den owners to maintain their dens to prevent any adverse affect on the Skyhook if they so wish.
To Start an MTO, you will need to be undocked in the solarsystem where the mercenary den is located, and then start it from the Opportunities window, or from the Mercenary Den window. MTO sites always spawn in the same solarsystem as where the Mercenary Den is located. A Mercenary Den can have a maximum of up to 3 MTOs at once, and MTOs last for 4 days after being offered.
If a Mercenary Den is already maxed out at level 4 Development, completing a MTO will create 500 bonus infomorphs directly into the mercenary den on completion in place of the development reward.
Ferox Navy Issue
Signature Radius increased from 300m to 325m
Agility nerfed from 0.66x to 0.69x
Max Targeting Range reduced from 67500m to 60000m
The Ferox Navy Issue is overperforming, so we’re increasing the signature radius back up to the regular T1 Ferox amount and then nerfing the agility and targeting range slightly. We’re hoping the combination of sig and agility reduction will make them a bit more vulnerable to battleships and stealth bombers in fleet encounters. The Ferox Navy Issue loses the optimal bonus the regular T1 Ferox has so we are shaving a bit of max targeting range off as well.
Eos
Drone Optimal range per level reduced from 10% to 5%
Toning down the Eos somewhat. It has 11 mid-slots and low-slots combined, unlike all other Command Ships which have 10, which is even more powerful when you consider it is a drone ship. Seeing it start to become a little unhealthy in some places so we’re reducing the power of sentry drone fits slightly.
Heavy Assault Cruisers
50% reduction in Microwarpdrive signature radius penalty Role Bonus added back
In the Uprising expansion, we made significant changes to HACs by removing or reducing long range bonuses and completely reworking the Muninn which was the most dominant ship in the game at the time. We feel like the meta has shifted now with more Battleships and Navy Battlecruisers being viable so that we can now add back the 50% MWD signature radius role bonus to HACs which we removed in early 2021.
Ashimmu
Drone Bay and Drone Bandwidth increased from 40 Mbit/sec to 50 Mbit/sec
Max Velocity increased from 208 to 215m/s
Agility improved from 0.58x to 0.55x
The Ashimmu has lower usage than the other pirate cruisers, so giving it the ability to field 5 medium drones, or 2 flights of light drones. And giving it some small speed improvements.
Scythe
CPU increased from 285tf to 300tf
Powergrid increased from 345MW to 375MW
Max Velocity increased from 250m/s to 260m/s
Agility improved from 0.6x to 0.57x
The Scythe has fitting issues, especially since it’s an entry level support cruiser so giving it a small amount of love there. Also boosting the mobility of the Scythe a bit to try and help it stand out from the Osprey more by improving its strengths.
Vengeance
Rocket Damage Per Level of Amarr Frigate increased from 5% to 7.5%
Powergrid increased from 43MW to 46MW
The Vengeance has low usage, so we’re giving it a small facelift with some extra damage (But still keeping the Hawk on top with kinetic damage missiles) and a bit more powergrid to help give it some more options.
Cruor
Drone Bay and Bandwidth increased from 5m3 to 10m3 and 5 Mbit/sec to 10 Mbit/sec, respectively.
Max Velocity increased from 330m/s to 340m/s
Agility improved from 3.6x to 3.4x
The Cruor is underperforming relative to its peers. We’re giving it an extra drone to bump up its damage potential a bit, but have that DPS be destructible. We are then improving the Cruor’s mobility so it can better use the long-range web for catching kiting ships.
Maulus Navy Issue
Highslots increased from 2 to 3
Powergrid increased from 35MW to 38MW
Max Velocity incrased from 315m/s to 325m/s
The Maulus Navy Issue currently has 1 less total slot than the other Navy EWAR Frigates, so we’re correcting that by giving it an extra high slot. The hope here is that this will improve its versatility and open up options like triple neut setups that its brother in spirit Tristan is capable of. Small PG boost to help fill that high slot, and then a small mobility improvement since it currently is the slowest navy frigate.
Rorqual
'Excavator' Mining Drone base velocity increased from 175m/s to 250m/s
‘Excavator’ Ice Harvesting Drone base velocity increased from 90m/s to 125m/s
All Exhumers
Max Locked Targets improved from 6 to 8
Skiff
Agility improved from 0.8x to 0.64x
Midslots increased from 4 to 5
All Mining Barges
Max Locked Targets improved from 5 to 6
Procurer
Agility improved from 0.8x to 0.64x
Midslots increased from 2 to 3
We’re giving all mining barges and exhumers an extra few locked targets to improve quality of life when mining. Specifically, the Procurer and Skiff are getting a significant agility buff, which will bring down their align times by several seconds each, and an extra midslot. During the 2022 rebalance, the Procurer and Skiff both lost a slot each total, while the Covetor and Hulk gained one, when we rebalanced them around all having the same total number of slots. The Procurer and Skiff also had their agility nerfed a bit too much and so we are now correcting this and giving them back the slot they lost. Finally, we are improving the speed of Excavators to increase their effectiveness when mining, especially when mining further away asteroids, since the Rorqual is now a more supporting role and excavators are balanced around high wastage.
Navy Faction Light Fighters
Heavy Rocket ability charge count increased from 12 to 15.
Small buff to navy fighters doing longer PVE encounters like the Forsaken Sanctums and Teeming Hordes. Without obsoleting T2 Fighters which still have slightly higher DPS.
Standard Cerebral Accelerator
Removed 20% turret damage boost and 20% missile rate of fire boost.
Increased attributes from +3 to +5.
Was being abused by new freshly injected characters to take advantage of the 20% damage boost in ships like Marauders and Dreadnoughts, or PVP smurf accounts rather than being used by new players. Removing the damage bonuses and increasing the attributes on it from +3 to +5, to compensate it, which should make it actually more useful for new players and remove the abuse cases.
Respawn time for NPCs has been significantly increased
In Equinox we fixed battlefields being cheesed by holding a single battlecruiser NPC alive, however with that fix, players feel like Battlefields are now too tedious and not rewarding enough and this has caused a reduction in fighting and PVP in and around battlefields. To address this, we are approximately doubling the time between NPC waves.
Drop rates of Encoder Splice and Decoded Packages from FW Operation Centers (Rearguard Data Sites) has been approximately doubled.
Doubled the effectiveness on advantage of the Propaganda Broadcast Structure and the Listening Post objective deployables.
Propaganda Broadcast Structures and Listening Outposts advantage deployables are not being used outside of key system sieges. We’re trying to improve this by increasing their availability and effectiveness.
Tether Radius on the Pirate FOBs has been dropped from 100km to 50km
A key complaint from anti-pirate players in insurgencies is that the Pirate FOBs have such huge tether ranges that it makes it incredibly difficult to siege as pirate aligned players can remain tethered and invulnerable until they want to engage while close to their ships even in long range setups, so we’re bringing it down to a value that should still feel very comfortable for players coming in from the shipcaster, but less powerful as a tool used against players trying to siege the FOB.
Reduced the number of Factional Warfare Small NVY-5 and Small ADV-5 sites. A slightly increased amount of Small NVY-1s and Small ADV-1s will appear in their place to keep the potential number of victory points generated per day the same.
Reduced the total number of the insurgency Small ADV-5 sites, their chance to spawn has been rolled into increasing the number of Medium and Large ADV-5 sites which spawn instead.
The Respawn time of all insurgency ADV-5 sites has been increased (slowed down) to keep LP and Corruption generation rates similar with an increased number of Medium and large ADV-5 sites spawning.
Another common complaint with FW and Insurgencies is the amount of multiboxing destroyers in the warzone. We’re trying to address this by shifting the FW sites back towards 1-man sites and the insurgency 5-person sites away from Smalls and into Mediums and Larges. We’re doing this because it’s fairly difficult to contest 5 Destroyers inside smalls with less than 5 pilots, but much easier in Mediums and Larges where 2-3 Navy Cruisers/HACs or 1-2 BCs can engage them. Having slower responding but larger, more rewarding 5-person sites will hopefully also increase the number of them that are contested.
Added appropriate salvage to the Angel and Guristas FOB wreck.
Drone Relic Sites can now appear in class 1-3 Wormhole space at a similar rate to the existing pirate faction relic sites.
Drone Relic Sites can now drop Atavums.
Lowered the overall drop rate of Atavums from Relic Sites.
Structure-bashing NPCs in Emergency Aid sites will now orbit their targets at a closer range.
Repair effects are now less effective on structures within Emergency Aid sites.
We continue our work on the Little Things, the small quality of life improvements requested by you, the players, through various channels. To post your own improvement suggestion please visit: Little things / Small QoL suggestions
🤝 It’s now possible to cancel all repairs in the right click menu when you are repairing multiple modules with nanite repair paste.
🤝 Capsule killmails with implants now have a ‘Buy All’ button if you want to multibuy the implants.
🤝 The names of player corpse items will now be shown in contracts and show info windows, rather than just the generic corpse type.
🤝 You can now compress resources such as ore, gas and ice directly from the right click option, instead of opening the compression window.
🤝 While undocked, assets in your current system will now be highlighted in the assets window.
🤝 Double clicking on a transaction in the “market transactions” tab of the wallet, now opens up the regional market window for that item.
🤝 You can now drag buy or sell orders from the “Your Market Orders” window straight to the market quickbar.
🤝 Added a new Output Location column for the industry window, so that you can now see what container and which office hangar (If it’s a corp job) your jobs will be outputted to.
🤝 Added a “mark as Read” option to mails and notifications.
🤝 The yield, range and cycle time for gas cloud scoops and gas cloud harvesters has been added to the tooltip of the modules.
🤝 Corporations that you have 0 LP within your personal wallet or corp wallet are now hidden.
🤝 Added a dedicated neocom icon for the overview, so you can now more easily see it in the neocom and the ctrl+tab window when you have it minimized.
🤝 The input fields for courier contracts have been made bigger, and the left panel can now be expanded, so you can see larger values more easily.
🤝 Added checkboxes to courier contract filters so you can now more easily search for unfiltered results, without having to delete the info from the filter fields.
🤝 You can now copy names of item types in info windows and the market window.
🤝 You can now edit bookmarks through the radial menu while using the solarsystem map.
🤝 Added the number of jumps a system which is a point in your current autopilot route is if you mouse over it.
🤝 You can now drag and drop items onto the neocom item hangar icon to move them.
🤝 You are now able to buy from more than one sell order at a time from the ‘buy this type’ window.
🤝 You can now deliver corp items to yourself in the ‘deliver to’ right click menu.
🤝 Multiple skills can now be moved around in the skill queue.
🤝 Multibuy can now interpret ‘1x item name’.
The Deathless Circle has deployed Planetary Trustbreaker Arrays to steal passkeys for planetary defense networks ahead of Vanguard assaults. These sites have fallen under attack by Drifter forces!
Deathless Trustbreaker Under Attack sites are appearing in pirate Insurgency FOB systems.
Capsuleer fleets can choose to protect the Trustbreaker Array for the duration to receive a reward from the Deathless. 5 capsuleers are recommended for this challenge.
Alternatively, those who do not wish to support the Deathless can wait for the structure to generate PDN passkeys before destroying it. Many groups would pay handsomely for any such commodities seized from the wreckage!
Regardless of their motivations, capsuleers are limited to bringing standard T1 cruisers or below within the site.
Sequencing is returning to its original time duration.
Added an indicator for new SKINs in your Paragon Hub collection.
Added indicators for new design elements in your collection in SKINR.
Adjusted the placement of the randomize button in studio SKINR.
Improved communication for insufficient design elements in studio SKINR.
Fixed an issue which could cause sites to fail to progress within the Stellar Observatory area.
Any lingering NPCs or subpylons will now be despawned following a downtime.
Acceleration Vectors will now always re-lock following a downtime.
Fixed an issue with the SKINR pattern gizmo not fully reaching -90 degrees on Vertical Orbit when using the pattern manipulation shortcuts.
Fixed an issue where the SKINR button in the Ship Info window always opened the SKINR for the currently boarded ship.
Fixed an issue where own branded listings incorrectly displayed a warning about insufficient EverMarks.
We have adjusted and refactored NPC warp in behavior and spawners in some nullsec anomalies to make their warp ins much more compact, which will make these anomalies much better for AOE farming (Stormbringer, Thunderchild and Smartbombing).
All Havens (Both the Stargate ‘Rock’ Haven and the Chemical Factory ‘Gas’ Haven variation).
All Drone Hordes and Patrol sites.
The Regular base version of the Rally Points.
Last week, we increased NPC bounties to counteract the income reduction caused by NPC's warping in instead of spawning in place.
We are maintaining the 30-40% NPC bounty increase we made last week, which has already increased total nullsec bounties to higher than what they were before Revenant, however, with the addition of this set of changes we will be monitoring the economy and we will potentially make adjustments to bounties or anomalies if needed in the future.
The site’s beacon has been moved back to the Acceleration Vector area.
Subpylon models will once again appear correctly.
Structure targeting NPCs within Emergency Aid sites have been reworked:
Increased the DPS of Structure targeting NPCs.
Structure targeting NPCs no longer respawn when destroyed.
Additional waves of Structure targeting NPCs will now arrive at set intervals.
The size of Structure targeting NPC waves has been reduced.
Fixed a client lock-up if a player boarded a FLEX structure from a capsule.
Subpylons are once again destructible, with the following additions:
Subpylons can now be repaired.
Subpylon armor, structure, and signature radius values have been increased.
The info panel objective for entering subpylon range will be removed if both subpylons are destroyed.
When destroyed, subpylons will now have an explosion effect.
EDENCOM dreadnoughts will now only wait 30 seconds before first entering siege mode.
The site’s beacon will now remain until the site has been despawned.
NPCs will no longer combat warp.
NPCs within the Acceleration Vector area will now return to the center of that area if pulled too far away from it.
Removed the minimum contribution requirement for payout eligibility.
Reduced the explosion radius of missiles fired by Phoenix dreadnoughts.
The number of commodities dropped by the Stellar Observatory will now always be 400.
NPC Dreadnoughts
Reduced the Warp Disrupt range of all NPC Dreadnoughts by approximately 20%, except the Serpentis ones which were used as the starting point, so they all now have lower than 100km point ranges.
Lowered the Scan Resolution on the common variation of the NPC Dreadnoughts so they will now take a longer time to lock.
Added an option to enable/disable ‘compact mode’ in the Ship Info window settings.
When enabled:
The 3D ship model preview is not displayed.
The window icon in the header is not displayed.
The option to enable/disable ‘Light Background’ functions properly.
Increased the opacity of the background overlay (behind the content, in front of the ship model preview) in the small-width layouts.
Added number field manipulation at the end of sliders in SKINR studio.
SKINR share option can now be clicked and saved to clipboard.
Pattern Projection in SKINR has been renamed to Projection Presets.
Updated pattern area toggles in the SKINR for improved usability.
Improved Help Pointers:
Added the following Help Pointers:
Opportunity rewards
Active opportunities
Opportunities browser
Opportunities filter
Find new corp
Corp Projects
Fleet Chat
Fleet Chat Settings
Reload Fleet motd
Corporation Chat
Corporation Chat Settings
Reload Corporation Chat motd
My Wallet Tab
Wallet Transactions
Wallet Market Transactions
SKINR Studio
Paragon Hub
SNINR Collection
Fitting Hardware
We have added the Locations/Bookmarks pointer again, it points to the tab in the Locations window.
Various help pointer icons have been added and updated.
Fixed an issue where ISK deposit refunds for private contracts in citadels could occur incorrectly when a citadel was destroyed.
Fixed an issue where the Apply button for an activated SKIN in the Collection would disappear when boarding a newly packaged ship for which the SKIN applies.
Phoenix dreadnoughts will now gain the same bonus damage as other dreadnought variants during their “super siege” phase.
Roaming NPCs will more commonly visit the site.
Warping to a 100% probe result that you already had of a ship that is now cloaked/docked/left the system somehow, from the probe scanner window will now work and no longer fail.
It’s no longer possible to take infomorphs from Mercenary Dens which have been reinforced before a downtime, after the downtime which it was reinforced.
Fixed a rounding error when trying to take infomorphs - You can now always take the maximum amount of infomorphs and it won’t fail if you have spare cargo which is a multiplier of 0.1m3 but not enough to hold them all.
Fixed an issue where killmarks could be displayed for off-grid ships through d-scan.
Fixed an issue where ship rotation sound effects (switching between tabs) could play when selecting the current tab.
Fixed an issue where ship rotation sound effects (switching between tabs) could play when switching between tabs in the compact-width layout of the window.
Fixed an issue where the Ctrl+Tab shortcut (also Ctrl+Shift+Tab) could fail to work if a Ship Info window was open.
Fixed an issue where the Neocom Ship Info icon could become incorrect if a Ship Info window was minimized while in the smallest-width layout.
Revenant DLI rewards for Day 10 and Day 14 have been swapped so players don’t have to login for all 14 days to get the biggest reward.
With the renovation update to Nullsec anomalies, and bug fixes for the NPC dreadnoughts released in Revenant, we did not intend to significantly impact Nullsec income with the changes to the NPCs warping in instead of spawning in place. We also have not made any intentional changes to the AI used by the NPCs which would cause them to attack drones more frequently.
To address these concerns, we are increasing several Battleship and Battlecruiser NPC bounties found primarily in Nullsec by between 30-40% to compensate for the reductions in efficiency for AoE farming (Smartbomb, Stormbringer and Thunderchild ratting) due to the NPCs warping in and potentially requiring higher level of activity for increased drone management for drone setups. We are also happy for this to be a significant boost for more active forms of ratting that were not as directly impacted, such as Marauder ratting.
Increased the bounties on several NPCs found primarily in Nullsec Anomalies by 30-40%.
This results in the following total average bounty increases for these popular Nullsec anomalies:
Hubs: 28.40%
Rally Points: 28.50%
Patrols: 30.20%
Havens: 31.70%
Forsaken Hubs: 34.50%
Hordes: 34.70%
Sanctums: 35.70%
Forsaken Sanctums & Teeming Hordes: 36.00%
Increased the Radius of the Zarzakh Raitaru item traders to be the same as a regular Raitaru (So players don’t have to be so close to it/inside the 3D Asset).
Increased the minimum interaction range needed to trade with the item traders from 2.5km to 10km.
It’s now possible to black ops bridge and take conduit jumps with the Tholos and Cenotaph.
Added missing German translation for some ship quotes and attributions in the Ship Information Window.
Added missing German translation for a couple of words and tooltips in the Ship Information Window.
Fixed an issue where the SKINR shortcut and the ship name could be missing from the SKINs subtab of the Personalization section in the Fitting window.
Increased the site timeout timer to 45 minutes (from 30).
Monitors are no longer permitted to activate the acceleration gate.
Increased the DPS of the State Navy Phoenix which appears in the Caldari variant of the site.
Tractor beams can no longer move Stellar Observatory and dreadnought wrecks.
Threshold Werposts will now occasionally switch targets.
Drone-targeting NPCs will now activate their EWAR on their fleet's primary target while attacking drones.
Drone-targeting NPCs will now attack drones regardless of their standings toward a drone's owner.
Zirnitra Blueprint Data Vault crates now use the hacking display when opened.
Updated the title that appears when opening a Zirnitra Blueprint Data Vault crate.
Subpylons are now indestructible and will despawn when the site ends.
Improved performance when loading transmission conversations.
It’s now possible to show info on an Item Trader and view what recipes it has and what it requires for each.
Elements of Heat Sink, Gyrostabilizer, Entropic Radiation Sink, Magnetic Field Stabilizer, and Biochemical Material icons have been enlarged and repositioned for better readability.
It’s no longer possible to take encrypted infomorphs from a Mercenary Den that passively regenerated enough shields to go over 50% while reinforced.
Standard combat NPCs will no longer occasionally select drones as primary targets.
EDENCOM dreadnought NPCs will now always warp in within 40km of the Stellar Observatory.
Triglavian NPCs will now attack EDENCOM NPCs unprovoked within the Assault Vector area.
Raptor NPCs will now use railguns rather than pulse lasers.
The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.
The primary material slot is now correctly applied to the Bane and Revelation Navy Issue within the SKINR.
Fixed the name of the item trader site name in Zarzakh.
Added a missing tooltip for the Ship Insurance icon.
Fixed an issue where the Ship Insurance icon was missing from the Overview tab for the character’s assembled ships.
Fixed an issue where the character info was missing from the sidebar and the Overview tab for the character’s assembled ships
It’s now possible to view the Planets section of the Agency in Wormhole space, so that you can view the Planetary Industry card.
Balancing:
Increased the signature radius of mercenary dens from 500m to 10000m to improve how much damage capital sized missiles and fighters can apply to them.
Ship Information Window:
Added the option to filter out acquired skills in the Mastery subtabs.
Added the option to collapse all skill groups in a Mastery subtab.
The Mastery skill groups will now remember their collapsed state during the session.
Slightly increased the minimum width of the window.
Clicking ship icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab.
Clicking SKIN icons that previously opened the Preview window will now open the Ship Information window on the SKINs tab with the SKIN applied.
Added quotes, attributions and designers for the remaining ships.
Audio:
Breacher SFX is now behaving correctly when shields are active.
Gameplay:
Fixed an issue where time remaining on the secure column for My Orbital Skyhooks in the Structure Browser was sorting alphabetically and not sorting numerically.
Supercarrier close range fighter missile abilities will now apply full damage to mercenary dens.
The Cenotaph now correctly warps at 3.5AU/s instead of 2.7AU/s.
The Shield boost bonus per level of Caldari Battlecruiser is now correctly applying instead of always being at level 1 level of 7.5%.
The projectile and missile optimal and falloff role bonus is now being correctly applied at 25% instead of 7.5%.
Graphics:
SKINR live rendered icon caching has been refactored, and now correctly caches previously viewed icons to improve loading times within the SKINR Studio, Paragon Hub, and Collection.
Fixed an issue where a non-interactable rock formation was a selectable item.
Fixed an issue where some asteroids within dungeons had low resolution textures and UV stretching.
Fixed an issue where some decorative ship wrecks had misplaced or missing fire particles.
Gallente dreads and certain rogue dungeon NPCs no longer flicker from a distance.
Localization:
Removed a whitespace which was at the start of a sentence in the ‘confirm bid’ window for auction contracts.
Added a traits to the Metenox Moon Drill so that it’s easy to access the service module and include information about the Metenox getting a reinforcement cycle and 4x more hitpoints while in full power mode.
Added the fact that the Rorqual PANIC module gives 10x bonus to shield regeneration time to the module description.
Fixed text being cut off in several places and the take items field being too small to display more than 5 figures in the Korean language.
Fixed the Mercenary Den Management skill not having a description.
Ship Information Window:
Fixed an issue in the Skills tab, where rapidly switching between Mastery subtabs before all skill groups finish rendering could result in the unrendered ones being displayed in the wrong Mastery subtab.
Fixed an issue where the ship preview was not displaying fitted subsystems on Strategic Cruisers (fixed for your active ship and ships on grid).
Fixed an issue where skill-training buttons in the Skills tab could be fully hidden when the window’s width was very small.
Fixed an issue where some translations were causing UI issues and text overlaps, especially when the Ship Information Window’s width was very small.
Added missing translations for a couple of words.
Fixed typos and punctuation in some quotes and attributions.
Fixed an issue where the ‘Show in Ship Tree’ button was displayed for a few ships that are not present in the Ship Tree.
Corrected the background faction logo for a few ships.
Fixed an issue where, when UI Scaling was not 100%, the contents in the window’s large view were scaling incorrectly with the window’s width.
Fixed an issue where the Fitting tab of the Primae would fail to render.
Fixed an issue where the contents of the window would fail to render if it was opened by clicking the Info icon of a ship in a contract.
User Interface:
Fixed an issue where players who had a market group opened which was removed would no longer be able to open the market without resetting their settings.
The Revenant expansion is out!
Full overview of the contents of the expansion can be found here: Revenant Expansion Notes!
NES:
Omega capsuleers can claim a gift of 10 PLEX.
Added an offer of 7 days Omega for 10 PLEX.
Returning pilots (who have not logged in for 30 days) can claim 7 days free Omega.
Gameplay:
The Capital Jump Portal Generation skill now only applies to Carrier Conduit Jumps, and no longer incorrectly increases the passenger limit for Black Ops and Rorqual conduits.
Fixed a very rare race condition which could result in a Skyhook skipping the armor reinforcement timer.
PVE:
Fixed a bug which prevented some NPC dreadnoughts and titans from using their warp disruptor abilities.
The Revenant expansion surges ahead, with new additions to mercenary dens introducing Mercenary Tactical Operations (MTO), new balancing and quality of life changes, an urgent call to arms rings out across New Eden to defend important Deathless arrays, insurgency deployments are coming to EVE Vanguard, and Winter Nexus is fast approaching.
Since the launch of Revenant, capsuleers have been hard at work constructing and destroying mercenary dens all over nullsec space. Today, Mercenary Tactical Operations (MTO) have been introduced to these dens, enabling capsuleers to seize control of their systems’ destiny. Upwell has lobbied for a crackdown of the transportation of the encrypted infomorphs of workers in breach of their work contracts, but the Deathless Circle has found a way to remotely transmit infomorph applicants using infomorph decryption keys, unlocking the same kind of remote consciousness that capsuleers use when they die. The production of these keys can be further stimulated through mercenary site activity and they can be delivered to the Deathless for handsome rewards. Dive into MTO today to drive development and reduce anarchy by completing operations, boosting production of infomorph decryption keys that can be traded for valuable rewards, and eliminating potential workforce disruption.
This functionality elevates mercenary dens into critical strategic assets, turning them into battlegrounds for those seeking to shape the future of New Eden.
In connection with the Vanguard deployment starting on 28 November, the Deathless Circle has deployed Trustbreaker Arrays, which connect to the enigmatic Warden structure in Zarzakh. These arrays scan for crucial passkeys required to breach planetary defenses, enabling Vanguard forces to claim planetary strongholds. However, the arrays are now under siege by Drifter forces, and the Deathless has issued a call to capsuleers to intervene.
From 26 November to 2 December, pilots can defend the arrays to earn ISK rewards, or destroy them to seize passkeys as valuable commodities. These skirmishes offer a high-stakes choice: stand with the Deathless or shut their operations down.
The battle intensifies on 28 November, as war descends to the surface in EVE Vanguard. Insurgency deployments unleash warclones on planets to directly impact the ongoing war in space. In addition, capsuleers get daily rewards for taking flight in EVE Online between 28 November and 1 December: Vanguard-themed SKIN design components, 3,000 EverMarks, and 50,000 Skill Points. Choose your allegiance, shape planetary battlefields, and leave your mark on the EVE Online universe from the ground as well as amongst the stars. Learn more about EVE Vanguard and add the game to your Steam wishlist so you don’t miss a moment of action.
returns on 5 December, bringing icy storms and seasonal rewards, giving you plenty to fight for across the stars. Make your winter unforgettable as you claim daily prizes and battle Sansha forces for riches and glory.
Quite a few balance changes have also been made, many based directly on your feedback, for nearly all areas of space.
A few ships, like the Ferox Navy Issue and the Eos were overperforming, which has been addressed by making them more engageable. Heavy assault cruisers have regained their MWD signature radius bonus to make them a bit more viable in the current meta, and various other ships, like the Ashimmu and Maulus Navy Issue, have been improved.
This update also introduces several changes aimed specifically at mining. Resources can now be compressed through the right-click menu instead of the compression window, exhumers and barges have improved locked targets, and excavators are now faster.
Over in the warzone, changes to Factional Warfare and Pirate Insurgencies ensure more meaningful engagements with improvements to Battlefield sites, shifting the makeup of signatures, buffing deployables, and more.
Today's release also ushers in a few Little Things to improve quality of life. While some Little Things are bigger than others, these are some of our favorite changes to make. If you have any QoL suggestions, head on over to the EVE Online Forums where we'd love to hear from you.
New Eden has been a hive of activity since the launch of Revenant, with mercenary dens and Deathless ships being deployed and destroyed, corporations setting up ambitious projects, and proudly displaying their own colors, adding new patterns and hues to the tapestry of the cluster.
It will be interesting to see how you will use the latest opportunities to continue writing the story of New Eden.
Fly safe.
o7
o7 Spacefriends and welcome to the latest Community Beat!
CCP Lumi, Jotunn, and Zelus from the Community team, along with a host of EVE Online and EVE Vanguard developers, recently attended EVE London!
EVE London November 2024We were all enthralled hearing your stories about what you've all been up to recently with the expansion, too - hearing about the battles that have broken out over people trying to get their Merc dens in place in the march towards individuals securing their own Deathless goodies. (Honestly, if you know any empty planets... The whole community team is also fighting over them... we're borderline 1v1'ing at the sun over here to decide who gets the next spot!) Of course, most of you have been saving up for some of the shiny new Deathless ships - those in attendance at EVE London got to try out the feel for the Cenotaph and the Tholos in a brawly free-for-all during the event to get an idea of what they feel like and how to engage/counter them. If you're unfamiliar with them still - One of the EVE Partners, Zaqq also put out a video featuring the Tholos, and highlighting the new Breacher Pod Damage over time weapon if you want to check it out:
Also, with the Revenant expansion, there was a plethora of updates for the SKINR tool, such as adding a secondary pattern and new blending effects. During the EVE London meet, we had some PCs set as proverbial easels for people to Bob Ross themselves and test out these updates - participants could grab a few.. inspirational snacks and drinks from the bar (real talk, the gamer snacks they had at this place came in a whole host of colours and varieties, I wouldn't be shocked if someone colour matched some of these things during the event) - then sit down and design happy little accidents until their heart was content. We had a competition during the event, where we set 3 design categories: Best Deathless Ship SKIN, Best Use of a Secondary Pattern and blend mode, and Best Overall SKIN.
We had over 70 entries for the competition; one individual, Dangerous Deswe, submitted a whopping 19 designs and walked away with two of the top spot prizes (Images 1 & 2 below), with Chris Roberts winning the final spot for the Phoenix Navy Issue "Firebirb" design (Image 3 below). There was some serious dedication - check out the winner's designs:
We all had an incredibly memorable time at the event, and we hope those who attended did, too! If you haven't had the opportunity to participate in an EVE meet before, there's one more EVE meetup planned for this year in Glasgow just before the New Year on 28 December - drop on into the EVE Glasgow Discord and say hello to your fellow spacefriends to keep informed about it!
Speaking of upcoming events, we wanted to highlight two more community events that are coming up! First up - was the Faction Warfare Bloodbrawl. Last year, a few community team members joined up for this event as well. It was an absolute banger of an event.
The invite is put out to each of the Faction Warfare factions to attend a massive brawl - last year, all but the Caldari made an appearance (apparently, they cunningly took advantage of the event by making advancements in the warzone whilst everyone else was distracted) - with the start of the event signalled by the destruction of a Moros, the battle went on for a good couple of hours with equitable exchanges throughout the event. The invitation for this years event has been set for 7 December at 1900 UTC, over in Zarzakh, with the artwork for the invitation posted like a flyer in a medieval towns WANTED board, which looks pretty entertaining:
I guess when they made the artwork, they took the idea of armour brawl a bit too literally..
The end-of-the-year celebrations kick off once again in Luminaire. Thanks again to the organisational efforts of Commander A9, who brings everyone together to share some end-of-the-year festivities with the whole of New Eden.
Usually forming massive conga lines around the station, with a dazzling display of fireworks and snowballs, to the soothing tunes of EVE Radio blasting out some classic seasonal appropriate music, alongside secret Santa gift exchanges and competition light shows, it is always a thoroughly enjoyable event. Stop by and say hello on the 15 December at 1900 UTC if you're free!
In the Revenant expansion, ships were given small favour quotes and seeing everyone posting their adaptations of what they thought the quotes could have also said had us all in hysterics with their references. When "FC Can I bring my Drake?" was asked so many times, and the quote added to the Drake was "It has been bought", a bunch of you reached out, loving that one. Another one was the Naglfar, known by many for having "Vertical Supremacy" for the quote "Stand Tall, Stand Strong" It seemed enjoyed enough that over on Reddit it became a Propaganda poster for FL33T:
It's great to think of these all up as posters, dotted around inside a warzone, for individuals to be proud of their nation's ships. It amused us to think of all the doctrines with their names over the years, with the same style of poster quotes all over their space. Fantastic work!
We occasionally like to feature some of the work of our third-party community in the Community Beats. Their work continues to help keep the universe alive, and with the evergrowing complexity of New Eden, their work also helps keep things manageable.
EVE Buddy V0.7 was recently released and has 3 key features:
It can give you access to your character information without having to log in to the EVE client or switch your current EVE character
It can provide you with helpful functions, such as an asset search across all of your characters
It can also notify you about important game events, like attacked structures or new EVE Mails.
There's some thorough documentation on their GitHub page with a comprehensive list of features! It's an early release, though and as with any program development, they're always looking for feedback to help mould it to something that helps peeps out - check it out if you're looking for something to help with communications!
Streamer and EVE Partner Amiomia is also hosting a competition for attending EVE Fanfest in 2025. But this isn't just a ticket to Fanfest; they raised €1650 during 2024 to cover flights and hotel accommodations for one lucky winner! To enter, they're asking for a short story about why you should win the trip.
So if you've got a favourite moment out in space with your corp mates, your enemies, an event you attended, a battle story, or even that time half your fleet jumped into a wormhole and it collapsed, come and share the tale!
On the topic of stories and EVE Fanfest, the final call for player presenters at Fanfest is coming up on December 1! All players, seasoned veterans and new pilots alike, are encouraged to seize this opportunity to share their stories, experiences, and knowledge with space friends.
Presentations don't have to be super long, just 30 minutes (with ~15 minutes for Q&A). It comes with a free ticket to Fanfest, as well as access to some of the special facilities at the venue.
That's it for this edition of the Community Beat! We look forward to sharing your new creations in the next edition!
o7
Prepare for the wintry thrills of Winter Nexus as New Eden’s coolest event returns from 5 December to 7 January. Expect icy storms, exclusive loot, and the chance to showcase your skills through combat, exploration, and mining adventures.
Storms are forecast across highsec, lowsec, and nullsec, transforming systems into stunning, wintry arenas for you to navigate, offering unique challenges and treasures. Get ready to fight fearsome Sansha forces with your battlecruiser, battleship, or heavy assault cruiser. Prepare your scanners to find and unlock riches in frigid exploration sites and put your hacking prowess to the test. Start warming up your warp drives to dive into profitable Yoiul Festival resource sites to gain resources and rewards.
In the heart of the Volatile Ice Storms, capsuleers will also benefit from enhanced thermal resistances and increased module overheating durability, turning every system into a new tactical experience.
Every day of Winter Nexus will bring a new reward, inluding EverMarks, design components, SKINs, and up to 650,000 Skill Points, with Omega pilots earning both Alpha and Omega track rewards. The 25th day of entering the winter storms brings the ultimate boost: 75,000 SP for Alphas and a total of 325,000 SP for Omegas!
Increase the size of your Winter Nexus stocking by upgrading to Omega and getting even bigger and better presents. Enjoy more Skill Points, EverMarks, exclusive SKINs, and much more as you dive into the storms, seize your riches, and make this a season to remember!
Stay frosty. o7
PLAY NOWThis Black Friday is the perfect opportunity to prosper with the Deathless, as the EVE Store offers up to 25% off Omega and amazing new SKINs by T’Amber, including stunning designs for the new Deathless vessels, the Tholos and the Cenotaph. All the SKINs include skull decals with stunning electric effects that light up when you destroy a ship (or when armor damage is taken, in the case of the Monitor).
SAVE NOWAct now, secure your chance to achieve more for less, and put your lawlessness on display as you fly with the Deathless. The offer is valid until 28 November.
It’s time to secure your place at the galaxy’s best party, as ticket prices are dramatically slashed for Black Friday and Cyber Monday. From 21-28 November for Black Friday and 29 November - 5 December for Cyber Monday, enjoy an exclusive 25% discount on tickets to EVE Fanfest 2025. Last year sold out, so now is the perfect chance to secure your spot for the ultimate celebration of the EVE Universe.
Claim your ticket discount nowThis unparalleled event brings together capsuleers from around the world for a celebration of community, camaraderie, and the star cluster we all share. Held in the breathtaking city of Reykjavík, Iceland, EVE Fanfest is the ultimate destination to connect, compete, and immerse yourself in the heart of EVE Online.
Limited tickets available!
The war is coming to EVE Vanguard from 28 November – 9 December, as warclone testing concludes and the Vanguard get ready for their first full-fledged operation: YC126.11.28 Groundbreak. As before, this deployment is open to all Omega clones, but will now offer greatly expanded access with new opportunities for Alphas as well as newcomers to the EVE Universe to jump into the fray. The time has come to choose your allegiance. Descend to planet surfaces and ascend to greatness, as you make your mark in New Eden. Your footsteps may be small, but your next shot will topple empires.
In YC126.11.28: Groundbreak you will dive into a brand new gameplay experience as you join live insurgencies that reach from ground to orbit, shaping the future of New Eden. With every deployment, you have the chance to align with a faction of your choice and dive into intense 9v9 battles, capturing artillery cannons to bombard enemy fleets from the surface. Each victory strengthens your side’s grip on planetary zones, driving opposition forces out of contested airspace and having real-time impact on the ongoing war in the cluster.
Joining the Vanguard, you will be invited to rise from the ashes of the past and find your place in the great war taking place among the stars, taking control of newly realized, revamped warclone technology. Generate corruption or suppression to aid your faction, explore new areas, get new gear, and much more.
Between insurgency deployments you can hone your power by raiding planetary zones for rare resources and blueprint parts. Face off against brutal NPC militia and rival warclones, scavenging for materials to craft tactical chipsets and blueprints. Use them to build your own custom arsenal and gain an edge for the next objective. You have the freedom to formulate your own goals, strategies, and fragile alliances, with myriad methods of achieving what you set out to accomplish. Decide where you wish to deploy, manufacture an unbeatable armory, and destroy your rivals.
The Deathless is making his presence known all over New Eden – on planets and in space. He has put out a call to the capsuleers of the cluster to join in the fight against Drifter forces, in part to aid Vanguard forces in planetside operations. The Deathless Circle has deployed special towers connected to the newly revealed Warden, which scan local networks for passkeys needed to break planetary defense systems, allowing Vanguard warclones to fight for key positions in insurgencies. These towers are under attack from Drifters, and the Deathless has asked capsuleers to help defend them. There is of course nothing stopping them from destroying the towers and stealing the passkeys for themselves, should they prefer to support suppression-aligned forces.
Those wishing to join this fight, on either side, can visit the sites of the skirmishes on 26 November and make their mark on the war. In addition, the capsuleers of New Eden will get daily Vanguard-themed rewards for taking flight in EVE Online between 28 November and 1 December, including up to four SKIN design components, 3,000 EverMarks, and 50,000 Skill Points.
Still in early development, EVE Vanguard is an MMOFPS set in the EVE Universe, and you can play a pivotal role in its development by participating in YC126.11.28 Groundbreak. Join the Discord server to stay up to date, and show your support by wishlisting EVE Vanguard on Steam. This is the largest update yet for the game, placing more power in your hands than ever before. Take your place as a deadly, independent mercenary, forge your allegiance, and contribute to the war effort. This is your fight, your glory.
Prepare. Deploy. Conquer.
In celebration of the launch of Revenant, you can get up to 25% off PLEX plus free SKINs, Omega time at a steal, and there are updates to login rewards, as well as improvements to nullsec bounties.
Until 18 November at 23:59 UTC, the EVE Store is offering up to 25% discount on PLEX, with free Empyrean Outlaws SKINs designed by T’amber. The SKINs all feature skull decals with stunning electrical effects that light up when you destroy a ship, making destruction more beautiful than ever before.
Don’t forget, for a limited time, Omega* capsuleers can claim a gift of 10 PLEX, which can be spent on any number of fantastic offerings in the New Eden Store, including 7 days Omega!
*Eligibility is based on clone status on 12 Nov at 11:00
Since the introduction of the Equinox suite, the goal has been to make owning sovereign space more profitable than before, and the impact on nullsec and the sentiment of capsuleers has been closely monitored. To ensure that collecting bounties in the new sovereignty system is at least as equitable, or more so, than it was prior to Equinox, changes have been made to combat sites and activities to improve their bounty yield. Revenant set out to refine pirate anomalies in nullsec to deliver a more modern, beautiful, and immersive experience, and the latest adjustments are guided by community feedback to align economic incentives and balance with the overarching vision of making Equinox sovereignty more profitable and attractive.
There are free rewards waiting for anyone who takes flight in the first two weeks of Revenant, including SKIN design components, EverMarks, and a wealth of Skill Points. Slight adjustments have been made to the login rewards, with the biggest prize being moved from day 14 to day 10, so that gift of 75,000 SP for Alphas and extra 100,000 SP for Omegas is within the grasp of most pilots.
The bargains keep on coming, and this is the perfect time to take advantage of a 20% discount on Skill Extractors in the New Eden Store, as well as a great deal on the Brand Manager Expert System, which allows you to try out the best features of the Paragon Hub.
In addition, the Heart of Darkness Pack offers all you need to get ahead of the competition. This value-filled pack contains Omega, PLEX, Skill Points, powerful boosters, an expert system, and a stunning Empyrean Outlaws SKIN for the new Tholos destroyer.
Warp to New EdenTop Killers | |||||||||||||||||||||||||||||||||||
Tranquility Version: n.a. EVE News 24: Monday, 2. December 2024 05:19 The Cosmopewlitan: The Cult of Capsuleers – A Dive into New Eden’s Psychological Black Hole Welcome to EVE Online, the game where your spreadsheets have spreadsheets, and your social life takes a backseat to interstellar domination. If you’ve ever dreamed of sacrificing sleep, relationships, and [...] Imperium News: Saturday, 17. August 2024 07:00 In Memoriam: Innominate I’ve run out of ways to begin this particular memorial article. I have spent days trying to… Friday, 9. October 2020 17:44 The Scope - Fury at FWST-8 The Scope Galactic News Network Reports on the Fury at FWST-8 Fury at FWST-8 Rages Over PAPI Keepstars Further Reporting from the New Eden Correspondents by ISD Deloro A Foothold in the Fortress - The first fight around a PAPI Keepstar in Delve Up to 3,800 capsuleers and about 1 trillion ISK in damages; the fight over a Keepstar in FWST-8 on October 5th YC122 was an endurance test for capsuleer and [...]KOMER Blog Feeds:
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