Salutations,
The following page will list patch notes for all updates within this release (Version 20.11). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2022-12-13 Last update: 2022-01-03
🤝 - Indicates a change inspired by player's feedback or suggestions.
RELEASES: 2022-12-13.1 | 2022-12-14.1 | 2022-12-15.1 | 2022-12-19.1 | ; 2022-12-20.1 | 2023-01-03.1 | NEW |
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The Winter Nexus event has returned to New Eden! This ingame event will run until downtime on January 3rd 2023.
Alliance and corporation emblems are now available on the following 186 ships:
Features & Changes
Defect Fixes
To encourage further growth of the ramping capital manufacturing we are easing a few bottlenecks in T1 industry. We are also addressing the developing lowered profitability of T2 resource harvesting and industry.
Asteroid | Mineral |
---|---|
Ducinium | Megacyte |
Eifyrium | Zydrine |
Mordunium | Pyerite |
Ytirium | Isogen |
🤝 New filters have been added to the Paragon Loyalty Point store.
Greatly improved the "leave fleet" option by adding an exclamation point to it.
Salutations,
The following page will list patch notes for updates after the Uprising expansion launch within this release(Version 20.10). We invite you to join the player discussion about the content of this release on EVE Online forums:
Initial Release Date: 2022-11-08
Last update: 2022-12-08
RELEASES: 2022-11-08.1 | 2022-11-09.1 | 2022-11-10.1 | 2022-11-15.1 | 2022-11-17.1 | 2022-11-22.1 | 2022-11-24.1 | 2022-11-25.1 | 2022-11-29.1 | 2022-11-30.1 | 2022-12-06.1 | 2022-12-08.1 NEW |
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We are making some small adjustments to Battlefield sites. With some solid data and great player feedback, we found that the payout was a bit too high. Similarly, with increased Advantage Values the Battlefield sites were granting slightly too many Victory Points, in effect devaluing standard plexing. Thanks for all the great feedback!
Those who reach 750 points within the AIR Career program overall will receive a call from Paragon's own IRIS offering them a free destroyer and an opportunity to learn about ship personalization.
The Pirate capsule will now appear in the default Overview during the final Enforcer Career Agent mission.
Acceleration gates into Faction Warfare complexes will now show a better summary of the allowed ships when your ship is disallowed, rather than a long list of every single allowed type.
Disallowed Cloaking in Factional Warfare Battlefield sites.
Updated Agency to no longer display the Factional Campaign section when there are no currently active campaigns. This agency section will return when the next Factional Campaigns begins.
The 'Buy with PLEX' buttons will no longer briefly appear when opening the SKINs list of the Fitting Window for the first time after a login.
We are making a few changes that affect the Advantage System in Factional Warfare.
Advantage Objective | Old Points | New Points |
---|---|---|
Rendezvous Point | +500 | +2000 |
Battlefield NVY-30 | +5000 | +15000 |
Propaganda Broadcast | +200 | +1000 |
Listening Outpost | -200 | -1000 |
The Caldari State has taken possession of the DS-M4Q constellation in the Syndicate region thanks to an agreement with the Intaki Syndicate. Significant numbers of Caldari Navy forces have redeployed from Samanuni to strategic locations within DS-M4Q and multiple Caldari stations within the constellation appear to be nearing completion after their construction quietly began a few days ago.
More information can be found in this breaking news update.
Both the Producer and Entrepreneur Industrialist Career Agent mission chains now include UI guidance throughout.
Adjusted items recieved in various Career Agent missions:
Lowered the amount of Tritanium required to complete the second Industrialist - Producer mission from 150 to 100.
Added links to the minerals and ore types mentioned in the sixth Industrialist - Producer mission briefing message.
Clarified text in the tenth Industrialist - Producer mission briefing and timout messages.
Increased the Bonus reward timer to 240 minutes in the tenth Industrialist - Producer mission.
Lowered the number of 1MN Civilian Afterburners required to complete the third Industrialist - Producer mission from 2 to 1.
Any Data Sheets rather than just the specific ones given can be used to complete the first Industrialist - Entrepreneur mission.
Swapped the 'Tracking Computer I' objective item for a Civilian Armor Repairer in the sixth Industrialist - Entrepreneur mission.
Swapped the faction based ammunition objective item for a faction based turret in the tenth Industrialist - Entrepreneur mission.
Along with the redesign of old Complexes, we are adding a new and much larger Factional Warfare site compared to its other smaller counterparts.
Caldari Navy forces have deployed a major expeditionary force into the Athounon system, securing the abandoned EDENCOM facility above Athounon V as well as the construction site where the Gallente Federation had been attempting to construct a new stargate. The factional campaigns surrounding the strategic system of Athounon and the Serthoulde constellation have ended.
The LP offers for loyalty point tokens have been removed from the FW LP stores.
Salutations,
The following page will list patch notes for updates in version 20.10 of the Uprising Expansion. We invite you to join the player discussion about the content of this release on the EVE Online forums:
Initial Release Date: 2022-11-08 Last update: 2022-11-24
RELEASES: 2022-11-08.1 | 2022-11-09.1 | 2022-11-10.1 | 2022-11-15.1 | 2022-11-17.1 | 2022-11-22.1 | 2022-11-24.1 | 2022-11-25.1 | 2022-11-29.1 | NEW |
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Before you read the patch notes we highly suggest you read the release news item first.
The new Frontlines feature in Factional Warfare (FW) is now live, drawing pilots closer to the borders of their opponents and presenting new rewarding challenges that focus capsuleer efforts towards key, emerging conflicts where empire history will be written!
Systems in a FW warzone can have different operational states which are designated as follows:
Frontline - adjacent to an enemy-controlled star system, the absolute heart of the battle, and the highest level of reward.
Command Operations - adjacent to a Frontline system, vital for strategic supremacy with standard LP rewards.
Rearguard - when none of the above apply, a relative safe zone in the maelstrom.
With this update we are adding a new way to visualize the Warzone. With representation of where you can find the frontlines and clear data showing the status of contested systems.
The map isn't the only thing that will be changing in the Warzone! The Gallente have launched a massive surprise assault on Intaki and its surrounding systems.
The systems of:
are now held by the Gallente and have been removed from the Factional Warfare system.
The new Advantage system allows you to give your chosen faction an edge in FW. This edge can be achieved by obtaining a terrain advantage through ownership of adjacent Frontline and Command Operations star systems, through the completion of activities and sites in the FW warzone, and by deploying anchorable structures. The more involved and victorious your faction is in the warzone, the greater the effect will be on your side’s victory points.
To view a system’s current Advantage, you can navigate to the right-hand side of the FW window when you select a system on the FW map.
Propaganda Billboard
Listening Outposts
Supply Cache/Depot
Rendezvous Point
Operation Center
We have increased the amount of Loyalty Points awarded, specifically focused on Frontlines having the largest pay outs to encourage players to engage in a more concentrated area of the warzone.
We have removed the reward tiers for FW captured systems to make the generation of LP fairer for everyone, and remove the positive feedback loop that was incentivizing Empire swapping.
In the current paradigm, Factional Warfare complexes discourage group play as the payout for additional militia members in a site divides the reward pool, which is inelastic. By adding elastic rewards, up to a certain limit for certain sites we can create a space where players are naturally drawn to group up with other friendly players.
We also want to avoid encouraging super-sized 'swarm' fleets, and so we can tune these Complex rewards to around 5 characters. 5 characters is also a decent number because it is a difficult number of accounts to manage for a single player, limiting the effectiveness of such multiboxing in combat to encourage players enter these sites and act as a group when available, the LP value would be an additional 25% over the 'solo' version of the complex.
We have limited access to FW Complexes to make them more granular, tweaking the paradigm to prevent pirate faction ships from dominating "Novice Complexes". We have also reviewed and updated the access restrictions to complexes overall.
When it comes to determining Victory Points gained for ship destruction Pirate and Navy faction ships will be treated as separate classes. For example, a worm will not be considered T1. Triglavian and EDENCOM ships will also be included in the "Pirate Faction" category, as it most closely matches their power scaling. For example, a Leshak will yield a higher reward value than a Tempest.
We need to effectively communicate expectations; the site names should follow a predictable pattern in which you can learn to rapidly identify the restrictions of a site based on its name. The standard is as follows:
[Rank / Size] + [ADV / NVY] + "-"[Number] OR [Open Complex]
Rank / Size - Indicates the size of ships allowed into the site.
Example: Amarr Medium NVY-5
Structures broke the paradigm of risk for factional warfare systems, as previously only the controllers of the system were able to take advantage of the stations. With Citadels, enemy militia could previously safely dock up in enemy space. We are solving this with these new measures.
The following rules apply to both stations and player-owned citadels in the warzone.
Frontline Systems
Command Operations & Rearguard
To Celebrate the launch of Uprising a special set of login rewards are available each day that players log into the game for the first 9 days after the expansion launches. These rewards include up to 425,000 SP for Omega players, and SKINs for navy frigates and the new navy battlecruisers!
We have introduced new Navy ship lines into the game as part of the expansion. Navy Exploration Frigates, Navy Battlecruisers, Navy Destroyers and Navy Dreadnaughts.
All these ships come with a strict upgrade to the tech 1 counterpart as well as some new improved audio. In addition, the New Navy Destroyers and Dreadnaughts have upgraded hulls to stand out on the battlefield.
The Navy Frigates and Battlecruisers became available in limited quantities during the pre-expansion events. Their details can be found in their patch notes.
Catalyst Navy Issue
Added New Gallente Destroyer Bonuses (Per Level)
Coercer Navy Issue
Added New Amarr Destroyer Bonuses (Per Level)
Cormorant Navy Issue
Added New Caldari Destroyer Bonuses (Per Level)
Thrasher Fleet Issue
Added New Minmatar Destroyer Bonuses (Per Level)
Moros Navy Issue
Added New Gallente Dreadnought Bonuses (Per Level)
Naglfar Fleet Issue
Added New Minmatar Dreadnought Bonuses (Per Level)
Phoenix Navy Issue
Added New Caldari Dreadnought Bonuses (Per Level)
Revelation Navy Issue
Added New Amarr Dreadnought Bonuses (Per Level)
When approaching the subject of HACs in the current meta, we looked at addressing these 4 goals:
Muninn
Minmatar Cruiser bonuses (Per Level):
Heavy Assault Cruisers bonuses (Per Level):
Retains Assault Damage Control bonus.
Cerberus
Caldari Cruiser bonuses (Per Level):
Heavy Assault Cruisers bonuses (Per Level):
Retains Assault Damage Control bonus.
Eagle
Caldari Cruiser Bonuses (Per Level):
Heavy Assault Cruiser bonuses (Per Level):
Retains Assault Damage Control bonus.
Zealot
Vagabond
Updated Heavy Assault Cruisers bonuses (Per Level):
Ishtar
Sacrilege
Updated Heavy Assault Cruisers bonuses (Per Level):
Updated Amarr Cruiser bonuses (Per Level):
Deimos
In addition to the Heavy Assault Cruiser rebalance, we have looked at Navy ships too to bring them more in the fold and give them a much-needed facelift.
Caracal Navy Issue
Updated Caldari Cruiser bonuses per level:
Exequror Navy Issue
Updated Gallente Cruiser bonuses per level:
Dominix Navy Issue
Updated Gallente Battleship bonuses per level:
Armageddon Navy Issue
Updated Amarr Battleship bonuses per level:
Typhoon Fleet Issue
Updated Minmatar Battleship bonuses per level:
Crow
Updated Caldari Frigate Bonuses per skill level
Bellicose
Proteus
Rifter
Updated Minmatar Frigate Bonuses per skill level
Ishkur
Updated Assault Frigate Bonuses per skill level:
The Paragon corporation has been established in New Eden. They are one of many new or newly acquired corporations of the EverMore Faction and will offer capsuleers exclusive wares.
EverMore Corporations
The following corporations will be moving from their existing factions to become a part of the EverMore faction:
The following corporations are newly founded and belong to the EverMore faction:
We are happy to introduce New Eden to the newest innovation of Paragon: emblems! You can now represent your corporation and/or alliance through these emblems.
Once a corporation or alliance emblem is acquired for a specific ship, it can be toggled on and off as desired.
IRIS, Paragon’s executive officer, customer liaison, and chief representative offers a variety of missions for those looking to earn EverMarks.
IRIS is present in all 11 new Paragon stations spread across both high and low security space:
These can also be found via the Paragon Agents section of the Agents & Missions tab in the Agency.
Blueprint | Old LP Cost | New LP Cost |
---|---|---|
Navy Frigate | ~~10,000~~ | 4,000 |
Navy Destroyer (New) | 12,000 | |
Navy Cruiser | ~~45,000~~ | 18,000 |
Navy Battlecruiser | ~~100,000~~ | 40,000 |
Navy battleship | ~~250,000~~ | 100,000 |
Navy Dreadnought (New) | 1,000,000 |
2 Brand new skills for veteran capsuleers have been added.
Advanced Contracting
Elite Infomorph Psychology
In this update we are adding the first part of the changes as described extensively in a Dev blog for these changes.
Suspect flags returns for high-tier Abyssal Deadspace sites based on security of the system which the site is being run in. You will gain suspect status upon completing the Abyssal Deadspace site.
Security | Tier (no suspect flag) | Tier (suspect flag) |
---|---|---|
1.0 | - | - |
0.9 | - | - |
0.8 | T0, T1, T2, T3 | T4, T5, T6 |
0.7 | T0, T1, T2, T3, T4 | T5, T6 |
0.6 | T0, T1, T2, T3, T4, T5 | T6 |
0.5 | T0, T1, T2, T3, T4, T5, T6 | - |
We have added massive enhancements to Upwell hangars that will ramp up the audio and visual immersion while docked in these structures.
This also includes a new docking and undocking animation that takes the same amount of time to perform as it did prior to this update.
AMD FidelityFX™ Super Resolution 1.0 is now supported in EVE. This can be very beneficial on higher resolution screens like those that run on 4K, or when used with an older GPU.
A new 'Ambient Occlusion' setting has been added to graphic settings page, as we now calculate “AO” in real time.
We have also made visual updates to a few selected ships:
Updated sound effects for outbursts and impacts for most turret weapons. Every sound outburst now has a distinct feel to it that makes it easier to audibly distinguish between weapons.
Beam
Pulse
Blaster
Railgun
Artillery
Auto Cannon
Uprising comes with all new login music.
Clarified and expanded upon written instructions found throughout the Career Agent missions.
Adjusted items received in various Career Agent missions:
Reduced the number of Civilian Afterburners required to complete the third Industrialist - Producer Career Agent mission .
Removed an obsolete 'Datacore – Basic Civilian Tech' item from containers in the fourth Industrialist - Entrepreneur Career Agent mission sites.
Removed an unnecessary 1 ISK collateral when accepting the first Industrialist - Producer Career Agent mission.
Item Objectives, gifts, and rewards are now selectable links in the Photon UI Agent Conversation window (currently used by Career and Paragon agents).
Quality of life improvements are sourced directly from community feedback.
Thank you! 🤝
Top Killers | |||||||||||||||||||||||||||||||||||
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